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Please make sure the Apex Destruction plugin is enabled if you’d like to use the destructible bottles/crates. Apex is not needed for the trailer or destruction, only the beer bottles, and crates.

Number of Unique Meshes: 30 unique static meshes, 1 skeletal mesh (14 individual physics components, 7 complex collision meshes and 7 static variations, 1 Beer Bottle, 1 Beer Crate)

Collision: Yes, mostly custom, some generated

Vertex Count: ~26k combined triangles at LOD0. ~2k combined triangles at lowest LOD.

LODs: Yes

Number of Materials and Material Instances: 1 Master, 8 instances. Three instances required per trailer.

Number of Textures:24

Texture Resolutions: 4k for trailer, 1k for tail-lights, 2k for props

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Check out my other apocalyptic/survival assets:

Civilian Vehicle Collection

Zombie Collection

Animated Blood Decals

Semi-Permanent Blood Droplets

不和谐

如果您想使用可破坏的瓶子/板条箱,请确保Apex销毁插件已启用。 顶点不需要拖车或破坏,只有啤酒瓶和板条箱。

唯一网格数: 30个独特的静态网格体,1个骨架网格体(14个单独的物理组件,7个复杂的碰撞网格体和7个静态变化,1个啤酒瓶,1个啤酒箱)

碰撞: 是的,大部分是自定义的,有些是生成的

顶点计数: LOD0处的~26k组合三角形。 最低LOD处的~2k组合三角形。

Lod: 是的

材质和材质实例数: 1个主机,8个实例。 每个预告片需要三个实例。

纹理数量:24

纹理分辨率: 拖车4k,尾灯1k,道具2k

支持的开发平台:

视窗:(是)

Mac:(是)

看看我的其他世界末日/生存资产:

民用车辆收集

僵尸收集

动画血贴花

半永久性血滴











🎥Trailer

Blueprint InstructionsRecommended Physics Configuration

Support

DiscordNeed assistance? Send me a message!

Email – support@yarrawah.com

This trailer was designed to be hero-quality and used as a physics based trailer for your vehicle or interactive scenes. It can be interacted with physically by the character controller, or made destructible by adding two nodes to your bullet system. It is meticulously modeled and textured to provide high quality visual results, even up close. All textures are provided in 4k quality and can be scaled down inside the engine to suit your project’s technical requirements.

This pack includes:

  • 1 Physics/Constraint-based destructible car trailer (realistic physics based wheels, jockey wheel and tailgate)
  • Destructible components include:
  • The four latches that hold the tail gate on. Two levels of physics damage.
  • The two wheels
  • The jockey wheel
  • The jockey handle/bar
  • 1 Destructible Master Blueprint + 3 Child Classes (Beer crate, crate, beer)
  • 1 Destructible Throwable Beer Bottle Blueprint
  • 1 Destructible Trailer Hitching Example that works w/ UE4’s starter sedan

Also included:

  • Seven static variations with custom-made collision detection for optimal-hit detection even at long distance/low LOD
  • Simple physics simulation instead of the more advance destructible blueprint
  • Four included color variations plus a color mask to choose your own

🎥拖车/拖车

蓝图说明推荐的物理场配置

支援服务

不和谐需要帮助吗? 给我捎个口信!

电邮 – support@yarrawah.com

这个拖车的设计是英雄质量和使用作为一个物理基础拖车为您的车辆或互动场景。 它可以通过字符控制器与物理交互,也可以通过向子弹系统添加两个节点来使其可破坏。 它是精心建模和纹理,以提供高质量的视觉结果,即使是近距离。 所有纹理都以4k质量提供,并且可以在引擎内部按比例缩小,以满足项目的技术要求。

这个包包括:

  • 1基于物理/约束的可破坏汽车拖车(基于现实物理的车轮,骑师车轮和后挡板)
  • 可破坏组件包括:
  • 四个锁住尾门的锁. 物理伤害的两个级别。
  • 两个轮子
  • 骑师轮
  • 骑师手柄/杆
  • 1个可破坏的主蓝图+3个孩子类(啤酒箱,板条箱,啤酒)
  • 1个可破坏的可投掷啤酒瓶蓝图
  • 1个可破坏的拖车连接例子,工作w/UE4的起动轿车

还包括:

  • 七个静态变化与定制的碰撞检测,以最佳命中检测,即使在长距离/低LOD
  • 简单的物理模拟,而不是更先进的可破坏蓝图
  • 四个包括的颜色变化加上一个颜色蒙版来选择你自己的
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