Physically-Based Rendering: Yes Texture Size Each Material, Base, Roughness/Metal and Normal at 2048 x 2048 Collision: Yes, Automatic Generated Collision Vertex Count: Varying, 556, 564, 627,639,672, 1098, LOD Not included Number of Meshes: 6 Meshes Number of Materials and Material Instances: 6 Materials Number of Textures: 18 Textures, Base, Roughness/Metal and Normal Per Material

基于物理的渲染:是的纹理尺寸每个材质,底座,粗糙度/金属和法线在2048×2048碰撞:是的,自动生成的碰撞顶点计数:变化,556,564,627,639,672,1098,LOD不包括网格数:6网格数











A pack of six simple rock meshes for use in forest/jungle environments. Assets generated from sculpts and textured following the PBR workflow. Each material consists of Base, Roughness/Metal and Normal maps. The pack has a varying vertex count ranging from 556 – 1098.

一包六个简单的岩石网格,用于森林/丛林环境。 根据PBR工作流程从雕刻和纹理生成的资产。 每种材质均由基底、粗糙度/金属和法线贴图组成。 该包有一个变化的顶点计数范围从556-1098.

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