Features:
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- 20 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor. Some of the Armor have different variations
- The jaw can be opened with the additional jaw bone
- The Jaw, Bag and Belt have additional bones
- You can mix colors separately
- Belt and Bag simulation based on physics
- Cloth is simulated
- 4 Weapons: Sword, Dagger, Spear and Shield
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 3
Vertex counts of characters: 7 040 – 21 700
Number of Materials and Material Instances: 30
Number of Textures: 69
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
特征:
- 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
- 20个分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。 有些盔甲有不同的变化
- 颌骨可以用额外的颌骨打开
- 下巴,袋子和皮带有额外的骨头
- 您可以单独混合颜色
- 基于物理的皮带和袋子模拟
- 布进行模拟
- 4武器:剑,匕首,矛和盾牌
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
字符数:3
字符的顶点计数:7 040 – 21 700
材质和材质实例数:30
纹理数量:69
纹理分辨率:4096×4096
支持的开发平台:
视窗:(是)
Mac:(是)
文档:链接(或用户可以在哪里找到的描述)文档
重要/附加注意事项:
VIDEO PREVIEW – https://www.youtube.com/watch?v=x_TXMCxeJG8
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Character: tris 11 858 – 34 316, verts 7 040 – 21 700
Sword: tris 640, verts 397
Dagger: tris 442, verts 293
Spear: tris 312, verts 209
Shield: tris 476, verts 319
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Belt_01-02, u_Bag
PBR Textures Metall/Roughness
4K Textures – Body, Outfit, Armor, Sword, Dagger, Spear, Shield
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
7 Texture sets – Body, Outfit, Armor, Sword, Dagger, Spear, Shield
Body Skin have version without Scars and 2 versions with Scars
All the Metals have Rust version
Eyes Emission, Tunic, Body Skin, Teeth and Shield Colors are regulated in the Material Instances
All the colors can be mixed to get new look
The model is Completely Modular
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
-
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
-
20 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor. Some of the Armor have different variations
-
The jaw can be opened with the additional jaw bone
-
The Jaw, Bag and Belt have additional bones
-
You can mix colors separately
-
Belt and Bag simulation based on physics
-
Cloth is simulated
-
4 Weapons: Sword, Dagger, Spear and Shield
If you have any problems, please contact me evgeny_novozhilov@mail.ru
视频预览 -https://www.youtube.com/watch?v=x_TXMCxeJG8
免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的
性格: 特里斯11 858 – 34 316,verts7 040 – 21 700
剑: tris640,verts397
匕首,匕首: tris442,verts293
矛拢潞: tris312,verts209
护盾: tris476,verts319
用史诗骨架装备
用史诗般的骨架装备。 添加到史诗骨架的其他骨骼:u_Jaw、u_Belt_01-02、u_Bag
PBR纹理金属/粗糙度
4k纹理-身体,装备,盔甲,剑,匕首,矛,盾牌
您可以降低纹理质量而不会损失太多质量
纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射
7纹理集-身体,装备,盔甲,剑,匕首,矛,盾牌
身体皮肤有没有疤痕的版本和有疤痕的2个版本
所有的金属都有生锈的版本
眼睛的发射,外衣,身体皮肤,牙齿和屏蔽颜色在材料实例中受到调节
所有的颜色都可以混合,以获得新的外观
模型是 完全模块化
配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。 所有部件的分离骨架网格体
特征:
-
装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
-
20个分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。 有些盔甲有不同的变化
-
颌骨可以用额外的颌骨打开
-
下巴,袋子和皮带有额外的骨头
-
您可以单独混合颜色
-
基于物理的皮带和袋子模拟
-
布进行模拟
-
4武器:剑,匕首,矛和盾牌
如果您有任何问题,请与我联系 evgeny_novozhilov@mail.ru
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