Features:
- 23 Unique 3D Medieval Dining Props for use in various types of projects
- Materials are PBR Roughness Metalness Ambient Occlusion (RMA
Number of Unique Meshes: 23
Collision: Yes [mostly custom, some automatically generated]
Vertex Count: Various (see Additional Notes)
LODs: Yes
Number of Materials and Material Instances: 1 Master, 13 Material Instances
Number of Textures: 39
Texture Resolutions: 1024, 2048, 4096
Supported Development Platforms: Mac OS, PC, PS4, XBOX One, PS5, XBOX Series S/X
Windows: Yes
Mac: Yes
Documentation: info.txt
Important/Additional Notes:
Asset List with Tri/Vert Counts
SM_Bowl_Wood_LRG – 1344 tris/810 verts
SM_Bowl_Wood_SML – 960 tris/588 verts
SM_Cauldron_Cast_Iron_LRG – 2,608 tris/1680 verts
SM_Cauldron_Hanger – 1972 tris/1668 verts
SM_Chair_Dining_Wood_A – 3270 tris/2067 verts
SM_Cup_Wood_LRG – 576 tris/354 verts
SM_Fire_Ash – 680 tris/386 verts
SM_Fire_Wood – 2872 tris/1877 verts
SM_Fireplace_Stone – 20670 tris/14283 verts
SM_Fork_Metal – 748 tris/492 verts
SM_Knife_Metal – 580 tris/337 verts
SM_Ladle – 500 tris/303 verts
SM_Pitcher_Clay – 2384 tris/1375 verts
SM_Plate_Metal_LRG – 896 tris/482 verts
SM_Plate_Wood_LRG – 704 tris/418 verts
SM_Shelf_Wood_LRG_A – 612 tris/392 verts
SM_Shelf_Wood_LRG_B – 596 tris/382 verts
SM_Spoon_Metal – 692 tris/412 verts
SM_Spoon_Wood_LRG – 518 tris/322 verts
SM_Spoon_Wood_SML – 662 tris/403 verts
SM_Stein_Wood – 1756 tris/1098 verts
SM_Stool_Wood_SML_A – 3274 tris/2117 verts
SM_Table_Dining_Wood_SML_A – 6320 tris/3898 verts
特征:
- 23独特的3d中世纪餐饮道具,用于各种类型的项目
- 材料为PBR粗糙度金属度环境光遮蔽(RMA
唯一网格数:23
碰撞:是的[大部分是自定义的,有些是自动生成的]
顶点数:各种(见附加注释)
Lod:是的
材质和材质实例数:1个母版,13个材质实例
纹理数量:39
纹理分辨率:1024,2048,4096
支持的开发平台:Mac OS,PC,PS4,XBOX One,PS5,XBOX Series S/X
Windows:是的
Mac:是的
文件:信息。txt脧脗脭脴
重要/附加注意事项:
资产清单与Tri/Vert计数
SM_Bowl_Wood_LRG-1344tris/810verts
SM_Bowl_Wood_SML-960tris/588verts
SM_Cauldron_Cast_Iron_LRG-2,608tris/1680verts
SM_Cauldron_Hanger-1972tris/1668verts
SM_Chair_Dining_Wood_A-3270tris/2067verts
SM_Cup_Wood_LRG-576tris/354verts
SM_Fire_Ash-680tris/386verts
SM_Fire_Wood-2872tris/1877verts
SM_Fireplace_Stone-20670tris/14283verts
SM_Fork_Metal-748tris/492verts
SM_Knife_Metal-580tris/337verts
SM_Ladle-500tris/303verts
SM_Pitcher_Clay-2384tris/1375verts
SM_Plate_Metal_LRG-896tris/482verts
SM_Plate_Wood_LRG-704tris/418verts
SM_Shelf_Wood_LRG_A-612tris/392verts
SM_Shelf_Wood_LRG_B-596tris/382verts
SM_Spoon_Metal-692tris/412verts
SM_Spoon_Wood_LRG-518tris/322verts
SM_Spoon_Wood_SML-662tris/403verts
SM_Stein_Wood-1756tris/1098verts
SM_Stool_Wood_SML_A-3274tris/2117verts
SM_Table_Dining_Wood_SML_A-6320tris/3898verts
Explanation Video (for beginners): https://www.youtube.com/watch?v=IZ9juaOZlEA
This collection of Medieval Dining Assets is perfect for anyone who is looking to populate a dining area for a lower class medieval home or tavern!
All assets are AAA quality, with realistic PBR shaders, but with an ever-so-slightly “stylized” look and proportions. They have also been intentionally created with a somewhat “generic,” but overall cohesive, design. Because of this, they can be used in a range of different projects, from “realistic” to “stylized realism,” etc. and shouldn’t ever feel out of place!
Polygon counts and texture resolutions reflect the intent that these assets are meant for modern PC and console games, from last gen (PS4/XBOX ONE) to current gen (PS5/XBOX Series S/X), however all assets still hold up quite well at LOD1 and could be used for lesser hardware (modern mobile devices, etc).
Many of the larger props have also been constructed with CHAOS destruction in mind (for example, the fireplace has individual stone brick pieces), however I have not created them as CHAOS is still in development (will consider adding them as a free update once it is more stable).
Ultimately, I see these as sort of “bridge” assets that would be ideal for both UE4 and, eventually, UE5 with it’s Nanite tech. I could also see them used in AAA VR games, as the smaller props hold up especially well at a close distance. And, of course, they could certainly be used in other types of projects, such as for film and television production, etc.
This is my very first foray into Unreal Marketplace (or 3D marketplaces in general!), so depending on how well received this pack is, I fully intend to continue adding further sets, such as Kitchen, Bedroom, Living and all other types of assets one might find in a Medieval living space! I also plan to create modular building pieces for different medieval structures, and, perhaps further down the road, I’ll create packs for various “eras” in history, even up to modern day!
I do work full time as a 3D Artist, so future packs will need to be made in my spare time, but if you like what you see, I’d love to make more! Let me know in the comments!
Cheers!
Kyrbster
讲解短片(适合初学者):https://www.youtube.com/watch?v=IZ9juaOZlEA
这个中世纪餐饮资产的集合是完美的任何人谁是希望填充一个较低的中世纪家庭或酒馆的用餐区!
所有资产都是AAA质量,具有逼真的PBR着色器,但具有非常轻微的”风格化”外观和比例。 他们也被有意地创造了一个有点”通用”,但整体凝聚力,设计。 正因为如此,它们可以用于一系列不同的项目,从”现实”到”风格化的现实主义”等。 永远不要觉得不合适!
多边形计数和纹理分辨率反映了这些资产用于现代PC和控制台游戏的意图,从上一代(PS4/XBOX1)到当前一代(PS5/XBOX系列S/X),但是所有资产在LOD1中仍然保持良好,可以用于较小的硬件(现代移动设备等)。
许多较大的道具也是在考虑到混沌破坏的情况下构建的(例如,壁炉有单独的石砖碎片),但是我还没有创建它们,因为混沌仍在开发中(将考虑将它们添加为免费更新,一旦它更稳定)。
最终,我认为这些是一种”桥梁”资产,对于UE4以及最终使用Nanite tech的UE5来说都是理想的选择。 我也可以看到他们在AAA VR游戏中使用,因为较小的道具在近距离保持特别好。 当然,它们当然可以用于其他类型的项目,如电影和电视制作等。
这是我第一次涉足虚幻商城(或一般的3D商城!),所以根据这个包的受欢迎程度,我完全打算继续增加更多的套装,如厨房,卧室,生活和所有其他类型的资产,你可能会发现在中世纪的生活空间! 我还计划为不同的中世纪结构创建模块化建筑件,也许在更远的道路上,我将为历史上的各种”时代”创建包,甚至到现代!
我做全职工作作为一个3D艺术家,所以未来的包将需要在我的业余时间,但如果你喜欢你所看到的,我很想做更多! 在评论中告诉我!
干杯!
凯尔布斯特
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