Specific information:
The ship is assembled in a way that nothing is grouped or blueprinted. Intention is for you as developer or user to have all the freedom to do so in a way you want and are acustomed to.
Ship specific objects that are modeled into combined grouped models specially fit the ship, and cannot be used as single props. The pivot point is placed in a way that the models can be snapped into a predetermined specific location. They are ment to be assembled and used with ship alone.
Product update:
Old users will have their old Tanker intact and will recieve a new update of the tanker in a new map under Maps/Update1 this so the new Oil Tanker will not break products.
Texture types and sizes:
- Texture types: Base Color, Normal, Roughness, Metallic and Ambient Occlusion.
- 116 textures: 512×512, 1024×1024, 2048×2048 & 4096×4096
- Most are 2048×2048
- Most materials are made using Texture Parameters so user can change textures when using material instances.
Scaled to Epic skeleton: yes
Collision: Yes, automatically generated.
LODs: 4, automatically generated.
Supported Development Platforms: Windows / PC
Supported Target Build Platforms: Windows / PC
Documentation: No
具体资料:
这艘船的组装方式没有任何分组或蓝图。 意图是让您作为开发人员或用户拥有所有的自由,以您想要的方式这样做,并且是习惯的。
被建模为组合分组模型的船舶特定对象特别适合船舶,并且不能用作单个道具。 枢轴点的放置方式使模型可以被固定到预定的特定位置。 它们可以单独与船一起组装和使用。
产品更新:
旧用户将有他们的旧油轮完好无损,并将在地图/更新1下的新地图中获得新的油轮更新,这样新的油轮就不会破坏产品。
纹理类型和尺寸:
- 纹理类型:基色、法线、粗糙度、金属和环境光遮蔽。
- 116纹理:512×512,1024×1024,2048×2048和4096×4096
- 大多数是2048×2048
- 大多数材质都是使用纹理参数制作的,因此用户可以在使用材质实例时更改纹理。
缩放到史诗骨架:是的
碰撞:是的,自动生成。
Lod:4,自动生成。
支持的开发平台:Windows/PC
支持的目标构建平台:Windows/PC
文件:否
Post-apocalyptic oil tanker
Scenery prop for use in any game environment or level. The ship is 150 meters long, 34 meters high, and 23 meters wide. You can use it as a prop, key point or as part of a scene where you can incorporate it into a level. Interior is now added and modelled, engine room, lounge area and cockpit. Many objects can be used as single props with or without the ship and can be rearranged, but there are ship specific objects that are modeled into combined groups to specially fit the ships topology and geometry. See technical information below.
Keywords: A post catastrophe, apocalyptic, or dystopian world where you would like to use a wrecked, rusted, or heavily worn ship to accommodate your game level. Imagine a dried up desert. Winter landscape where it is frozen into a icy environment or just floating in ocean water like a ghost ship.
Featured video of ship
Youtube: https://www.youtube.com/watch?v=xBw4L3kao-8
Update Video
YouTube: https://www.youtube.com/watch?v=jyiKIrbcn1Y
Please do rate the asset if you are pleased with it. Reviews are appreciated!
后世界末日油轮
风景道具用于任何游戏环境或级别. 该船长150米,高34米,宽23米。 您可以将其用作道具,关键点或场景的一部分,您可以将其合并到关卡中。 内部现在增加和建模,发动机室,休息区和驾驶舱. 许多对象可以作为单个道具使用或不使用船舶,并且可以重新排列,但是有一些特定于船舶的对象被建模为组合组,以特别适合船舶的拓扑和几何。 请参阅下面的技术信息。
关键词:一个灾难后,世界末日或反乌托邦的世界,你想用一艘失事,生锈或严重磨损的船来适应你的游戏水平。 想象一下干涸的沙漠。 冬季景观,它被冻结成一个冰冷的环境或只是漂浮在海水像鬼船。
船舶特色视频
Youtube的: https://www.youtube.com/watch?v=xBw4L3kao-8
更新视频
YouTube的: https://www.youtube.com/watch?v=jyiKIrbcn1Y
如果您对该资产感到满意,请对其进行评级。 评论表示赞赏!
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