Documentation: Tutorials
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Multiple attack types:
For player:
· Light attack
· Heavy attack
· Charged attack
· Falling attack
· Sprinting attack
For AI:
· Close range attack
· Mid-range attack
· Long range attack
· Rare attack
· Teleport attack
· Leap attack
Plugins Used:
Animation Warping, Animation Locomotion Library and Motion Warping
View more of our features here
Input: (Keyboard, Mouse)
Network Replicated: (No)
Windows: (Yes)
Mac: (No)
文件: 指南
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多种攻击类型:
玩家须知:
*轻攻击
*重攻击
*带电攻击
*坠落攻击
*短跑攻击
对于AI:
*近距离攻击
·中距离攻击
*远程攻击
*罕见攻击
*传送攻击
*飞跃攻击
使用的插件:
动画变形、动画运动库和运动变形
查看更多我们的功能 这里
输入:(键盘,鼠标)
网络复制:(否)
视窗:(是)
Mac:(否)
Our system includes multiple easy-to-use components that work seamlessly together, including a state manager, equipment system, experience system, combat system, targeting system, and status system. Each component is fully customizable, allowing you to create the exact combat experience you want for your game.
Adjustable Collision Component
Easily modify weapon collision trace with unique gameplay tags
Targeting component
Smooth, flexible target lock on camera limit control with a clean lock on UI elements
我们的系统包括多个易于使用的组件,它们可以无缝地协同工作,包括状态管理器、装备系统、经验系统、战斗系统、目标系统和状态系统。 每个组件都是完全可定制的,允许您为游戏创建所需的确切战斗体验。
可调节碰撞组件
使用独特的游戏性标签轻松修改武器碰撞跟踪
瞄准组件
平滑,灵活的目标锁定相机限制控制与一个干净的锁定UI元素
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