Video example for setting the wind
Fix animation on large landscape
Fix billboard on large landscape
Number of Unique Meshes: 30
Collision: Yes, Custom (except the little trees, only for trunks)
Triangles: (897-37840)
LODs: Yes (2-4 levels)
Animation: Pivot Painter 2.0
Number of Materials and Material Instances: (trees) 260 inst, 3 mat
Number of Textures: 203+48 pp2 tex
Texture Resolutions: Trees (256-2048 px), Grass (512-1024 px), Stones (4-8k px)
RAM requirements from 8 GB or more
Tested on Windows
Forward shading: not tested
唯一网格数:30
碰撞:是的,习惯(除了小树,只适用于树干)
三角形:(897-37840)
Lod:是(2-4级)
动画:枢轴画家2.0
材质和材质实例数:(树)260inst,3mat
纹理数量:203+48pp2tex
纹理分辨率:树木(256-2048px),草(512-1024px),石头(4-8k px)
RAM要求从8GB或更多
在Windows上测试
前向阴影:未测试
Set to create birch forest. Optimized for use in PC game projects. Contain billboards. Pivot Painter animation. Leaf color variations.
Wind settings are very sensitive to changes. It is recommended to enter them manually (without using the slider) within a small range from the ones we have set by default. In the wind settings, it is also not recommended to use the yellow reset arrow to the initial settings, they will return you to the settings specified in the pivot painter function, and not to the settings we specified in the master material. If you accidentally reset and do not remember what the default value was, please watch the video example of wind control which is located above, there these values are approximate or through “undo last action” (ctrl + z).
设置为创建白桦林。 优化用于PC游戏项目。 包含广告牌。 枢轴画家动画。 叶色变化。
风设置对变化非常敏感。 建议在我们默认设置的范围内手动输入(不使用滑块)。 在风设置中,也不建议使用黄色重置箭头到初始设置,它们会将您返回到枢轴点绘制器功能中指定的设置,而不是我们在主材料中指定的设置。 如果您不小心重置并且不记得默认值是什么,请观看位于上面的wind control的视频示例,这些值是近似值或通过”撤消上次操作”(ctrl+z)。
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