Features: (Please include a full, comprehensive list of the features of the product)

  •  Customizable Blueprints
  •  DMX Ready ( Control Intensity, RGB, Color Temperature etc.)
  • Growing Fixture Lighting Library
  • IES Library

Number of Unique Meshes: 26

Collision: automatically generated

Vertex Count: 2k to 250k

LODs: NO

Number of Materials and Material Instances: 26

Number of Textures: 9

Texture Resolutions: 4096 x 4096 / 2048 x 2048

Supported Development Platforms:

Windows: YES

Documentation: OVERVIEW VIDEO

特点:(请包括一个完整的,全面的产品功能列表)

  •  可自定义蓝图
  •  DMX就绪(控制强度、RGB、色温等))
  • 生长夹具照明库
  • IES图书馆

唯一网格数:26

碰撞:自动生成

顶点数:2k至250k

Lod:不

材质和材质实例数:26

纹理数量:9

纹理分辨率:4096×4096/2048×2048

支持的开发平台:

Windows:是的

文件: 概览短片










A dynamic lighting library to help you design and create your next Stage/Set previz and virtual production project.

Create highly realistic Studio Sets to present your designs.

DMX Ready – DMX Plugin Must Be Activated

SLK Supports ArtNET to get DMX Data. So it is possible to use any DMX Lighting Console or Software available on market.

All the parameters are fully controllable in the editor, play mode and nDisplay.

It has Fixtures inspired by Astera Lights and Portman Lights.

Helios Tube – Titan Tube – Hyperion Tube

Portman P1 (7ch), P2 (6ch), P3 (3ch) & Mantis (29ch)

The tubes can be mapped pixel to pixel up to 32 pixels per tube.

They work with the matrix fixture in the 'DMX Library'

They can generate Lights for each pixel or a single pixel average light.

Is best to generate Pixel To Pixel Lights once DMX is recorded and ready to render the final movie as they can be very heavy during programming.

NYX Bulb – AX3 – AX10

These fixtures are a single pixel 4 channels DimRGB. In the editor they have options to tilt them, show or hide stand cables etc.

BP_DimRGB

This blueprint is used to transform custom meshes into a single pixel DimRGB.

Always thanks for the epic team and GeodesicGames for their work and help

OVERVIEW VIDEO

WORKFLOW VIDEO

一个动态照明库,以帮助您设计和创建您的下一阶段/设置previz和虚拟生产项目。

创建高度逼真的工作室集来展示您的设计。

DMX Ready-DMX插件必须激活

SLK支持ArtNET获取DMX数据。 因此,可以使用市场上提供的任何DMX照明控制台或软件。

在编辑器,播放模式和nDisplay中,所有参数都是完全可控的。

它的灯具灵感来自阿斯特拉灯和波特曼灯。

太阳神管-泰坦管-海波管

波特曼P1(7ch),P2(6ch),P3(3ch)&螳螂(29ch)

每个管最多可将像素映射到像素32个像素。

他们与’DMX库’中的矩阵夹具一起工作

它们可以生成每个像素的光或单个像素的平均光。

最好在记录DMX并准备渲染最终电影后生成像素到像素的灯光,因为它们在编程过程中可能会非常沉重。

NYX灯泡-AX3-AX10

这些灯具是单像素4通道DimRGB。 在编辑器中,他们可以选择倾斜它们,显示或隐藏支架电缆等。

BP_DimRGB

此蓝图用于将自定义网格体转换为单个像素DimRGB。

始终感谢epic团队和GeodesicGames的工作和帮助

概览短片

工作流程视频

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