Only exteriors. Optimized for games.
Textures’ parameters (Tiling, brightness, hue, AO, normals, detail normals, roughness, metalness etc.) are customizable within UE4.
Number of Unique Meshes: 13
Collision: (Yes, automatically generated)
Vertex Count: 50 tris for smallest addon to 100K for biggest towers and buildings (LOD0)
LODs: Yes, 6 per mesh, auto generated, works well
Number of Materials and Material Instances: 15 total. Approx 10 needed for a Castle in a scene/level
Number of Textures: 21
Texture Resolutions: 4K
Supported Development Platforms: Windows
Feel free to DM or email me (souissiomar@hotmail.com) for any support or feedback :)
只有外表。 优化的游戏。
纹理参数(平铺、亮度、色调、AO、法线、细节法线、粗糙度、金属度等))在UE4中是可定制的。
唯一网格数:13
碰撞:(是的,自动生成)
顶点数:最小的插件为50个tris,最大的塔和建筑物为100k(LOD0)
Lod:是的,每个网格6个,自动生成,效果很好
材质和材质实例数:共15个。 一个场景/水平的城堡需要大约10个
纹理数量:21
纹理分辨率:4K
支持的开发平台:Windows
随时DM或给我发电子邮件(souissiomar@hotmail.com)任何支持或反馈:)
French Renaissance castle mini kitbash set with 13 unique meshes and 6 materials
Example use (with other assets): https://www.artstation.com/artwork/rAamwa
Feel free to DM or email me (souissiomar@hotmail.com) for any support or feedback :)
法国文艺复兴城堡迷你kitbash设置13个独特的网格和6个材料
示例使用(与其他资产):https://www.artstation.com/artwork/rAamwa
随时DM或给我发电子邮件(souissiomar@hotmail.com)任何支持或反馈:)
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