Features:

  • Integrated component-based keyframe animation system.
  • Suitable for making interactive objects like props and traps in platformer and adventure games.
  • Enables make animation data easily with a dedicated editor based on slate.
  • You can make data in blueprint and level editor individually.
  • Enables play up to 4 animation data at the same time.
  • An auto playback function when the game starts. (Blueprint codes aren’t required if use only auto playback.)
  • Interpolating system between animations with easing functions.
  • Enables control playback functions through blueprint and C++ directly.
  • Written in C++ completely for better performance.

Code Modules:

  • Runtime: InstantAnimator
  • Editor: InstantAnimatorEd

Number of Blueprints: 5 (Usage examples)

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://drive.google.com/file/d/1_6yDrH-mzp3AXQEczDdO0M7hKtBwoP1P/view?usp=drive_link

Video Walk-through: https://youtu.be/0GYqMmi80lM

Runtime Demo (UE5.0): https://toyojiro.itch.io/iacomp

特征:

  • 集成的基于组件的关键帧动画系统。
  • 适用于制作平台游戏和冒险游戏中的道具和陷阱等互动物体。
  • 使用基于slate的专用编辑器轻松制作动画数据。
  • 您可以在蓝图和关卡编辑器中分别创建数据。
  • 允许在同一时间播放多达4个动画数据.
  • 游戏开始时的自动播放功能。 (如果仅使用自动播放,则不需要蓝图代码。)
  • 使用缓动函数在动画之间插值系统。
  • 直接通过蓝图和C++启用控制播放功能.
  • 完全用C++编写以获得更好的性能。

代码模块:

  • 运行时:InstantAnimator
  • 编辑:InstantAnimatorEd

蓝图数量:5(使用示例)

C++类数:1

网络复制:没有

支持的开发平台:Windows

支持的目标构建平台:Windows

文件: https://drive.google.com/file/d/1_6yDrH-mzp3AXQEczDdO0M7hKtBwoP1P/view?usp=drive_link

视频演练: https://youtu.be/0GYqMmi80lM

运行时演示(UE5.0): https://toyojiro.itch.io/iacomp










‘Instant Animator’ is a code plugin that allows you to make component-based animation easily. Animation data are created using a dedicated editor included in the plugin. You can edit them in both blueprint editor and level editor, and control the animation playback through blueprint functions and C++ directly.

‘Instant Animator’是一个代码插件,允许您轻松制作基于组件的动画。 动画数据是使用插件中包含的专用编辑器创建的。 您可以在蓝图编辑器和关卡编辑器中编辑它们,并直接通过蓝图函数和C++控制动画播放。

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