Features:
- No vertex paint
- No decals
Number of Unique Meshes: 44
Number of Unique Materials: 10
Number of Unique Material Instances: 44
Number of Unique Blueprints: 5
Number of Unique FX: 2. Flying birds and Rain ( Rain is disabled by default)
Collision: (Yes, automatically generated in UE)
LODs: No
Texture Resolutions: 256×256 – 4096×4096 (4096 only for robot and HDRI)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes:
Have some questions? My e-mail goodnormalsstore@gmail.com
特征:
- 没有顶点油漆
- 没有贴花
唯一网格数:44
独特材料数量:10
唯一材质实例数:44
唯一蓝图数量:5
唯一FX的数量:2. 飞鸟和雨(雨默认禁用)
碰撞:(是的,在UE中自动生成)
Lod:不
纹理分辨率:256×256-4096×4096(4096仅适用于机器人和HDRI)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加注意事项:
有什么问题吗? 我的电子邮件goodnormalsstore@gmail.com
Old Ship Yard scene UE5.
Real screenshots of this scene. All assets you can see on the screenshots.
It contains assembled scene and assets levels.
– No vertex paint, no decals.
-Buildings were made modular. It uses tileable textures with correct normals. Dirt And brick damage were made using randomize texture based on mesh position in the world. It means buildings pieces always will have different damage variation when you move pieces.
-Adjustable procedural wetness.
-Cheap material shaders.
Check the video here https://youtu.be/9G33UuBNTrs
-AAA quality.
-Robot has 2 unique 4k set ( one 4k set of texture for a body and one 4 set for a leg, the other leg is a symmetrical model)
-Port cranes, tree have a fairly basic tileable texture ( just for background)
-Assets for dressing (concrete pieces, roof, port container and so on) have first UV channel for keeping texel density. Second channel uses for masks.
-Minimum unique textures. Reusability textures and instances
-Cloth animation was baked in Marvelous Designer. It has no rigging, no bones
-UE5.0 and higher. Lumen.
-Works with Nanite (disable by default)
Notes:
-This product supports Lumen for Unreal Engine 5.0+. How to enable lumen and use it you can write here https://docs.unrealengine.com/5.1/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
-Please, note this project uses HDRI backdrop plugin. It should be enabled. Documentation is here https://docs.unrealengine.com/4.26/en-US/BuildingWorlds/LightingAndShadows/HDRIBackdrop/
-Ray tracing is enabled by default. Documentation is here https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/
旧船厂场景UE5。
这个场景的真实截图。 您可以在屏幕截图上看到的所有资产。
它包含 组装场景 和 资产 水平。
-没有顶点油漆,没有贴花。
-建筑物是模块化的。 它使用具有正确法线的可倾斜纹理。 污垢和砖损坏是使用随机纹理基于网格在世界上的位置. 这意味着当你移动碎片时,建筑物碎片总是会有不同的伤害变化。
-可调节的程序湿度。
-便宜的材料着色器。
在这里查看视频 https://youtu.be/9G33UuBNTrs
-AAA质量。
-机器人有2个独特的4k套(一个4k套纹理用于身体,一个4套用于腿部,另一条腿是对称模型)
-港口起重机,树有一个相当基本的可倾斜纹理(只是背景)
-用于修整的资产(混凝土件,屋顶,港口集装箱等)具有第一个紫外线通道,用于保持texel密度。 第二通道用于掩码。
-最小的独特纹理。 可重用性纹理和实例
-布动画是在奇妙的设计师烤。 它没有索具,没有骨头
-UE5.0及更高版本。 内腔。
-适用于Nanite(默认情况下禁用)
注意事项:
-本产品支持Lumen for Unreal Engine5.0+。 如何启用流明和使用它你可以在这里写https://docs.unrealengine.com/5.1/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
-请注意,此项目使用HDRI背景插件。 它应该被启用。 文档在这里https://docs.unrealengine.com/4.26/en-US/BuildingWorlds/LightingAndShadows/HDRIBackdrop/
-默认情况下启用光线追踪。 文档在这里https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/
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