Features:

  • Optimized approach [HISM]
  • Despawner – use it to carve/sculpt in HISM actors with 3 primitive shapes: sphere, cube and capsule
  • 133 assets [20 in v1.0] [33 bridges, 12 damaged, 1 ramp, 21 platforms, 1 corner, 13 supports, 2 bridge connectors, 9 debris piles, 6 railings, 35 alternative versions of existing bridges]
  • Easy swap bridges materials for logs, planks and nails
  • Easy customizable color, edge wear, dirt, textures scale + other life hack parameters

Number of Unique Meshes: 85 (39 mesh elements + 46 unique collision meshes)

Collision: Yes, automatically generated and custom

Vertex Count:

  • using HighQualityMeshes: max 20539 (40942 tris) per bridge
  • using standard meshes: 12876 (20879 tris) per bridge

LODs: Yes (4 and 6 levels)

Number of Materials and Material Instances: 3 Materials and 25 Material Instances

Number of Textures: 31

Texture Resolutions: 8192×1024, 4096×4096, 4096×1024, 2048×2048, 1024×1024, 512×512, 256×512, 256×256, 128×128, 32×32

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: link

特征:

  • 优化方法[HISM]
  • Despawner-用它在hism演员中雕刻/雕刻3个原始形状:球体,立方体和胶囊
  • 133资产[20in v1.0][33桥梁,12损坏,1坡道,21平台,1角落,13支撑,2桥梁连接器,9碎片桩,6栏杆,35现有桥梁的替代版本]
  • 轻松更换原木、木板和钉子的桥梁材料
  • 易于定制的颜色,边缘磨损,污垢,纹理规模+其他生活黑客参数

唯一网格数:85(39个网格单元+46个唯一碰撞网格)

碰撞:是的,自动生成和自定义

顶点计数:

  • 使用HighQualityMeshes:每个桥最大20539(40942tris)
  • 使用标准网格:每个桥12876(20879tris)

Lod:是(4级和6级)

材质和材质实例数:3个材质和25个材质实例

纹理数量:31

纹理分辨率:8192×1024,4096×4096,4096×1024,2048×2048,1024×1024,512×512,256×512,256×256,128×128,32×32

支持的开发平台:

Windows:是的

Mac:是的

文件: 连结










VIDEO

Optimized wooden bridges! Each one made using HISM (Hierarchical Instanced Static Meshes). Instead of having milions of tris, you only have:

  • using standard meshes: up to 3719 tris per wooden bridge using and up to 20879 tris per rope bridge.

  • using HighQualityMeshes: up to 22223 tris per wooden bridge using and up to 40942 tris per rope bridge.

This pack was made with optimized approach based on generic materials combined with baked normal maps and vertex color tricks.

You can easily swap textures, adjust colors, edge wear, dirt and tweak other parameters to create your own uniqe look of each asset.

Bridges were made from 20 elements (static meshes like planks, beams, logs, nails) using HISM technique. There are materials slots for logs, planks, nails, rope and metal (train tracks) so you can customize everything on the fly. I added extra 4 versions of wood textures.

All bridges are children blueprint classes made from BP_Bridge.

There are also extra collisions added to prevent irregular movements while walking across with your character.

*** HOTFIX 1.8.1 ***

  • fixed max draw distance validation in BP_Bridge for UE5+

*** UPDATE 1.8 ***

  • added Despawner – hide unwanted bridge elements by using simple shapes: sphere, cube and capsule.

*** UPDATE 1.7 ***

  • added new higher quality meshes and set them as default (you can turn them off in actor settings)

  • added more separated parts (new 51 assets separated from the old ones: debris piles, railings, alternative versions made from old bridges)

  • upgraded master material to MT_Generic_v9

  • fixed incorrect normals calculations (caused by using baked object normal map on the second UV channel)

  • visual tweaks

  • moved BP_Bridge to: WoodenBridgesOptimized/Blueprints

  • removed TX_Rope_O

*** UPDATE 1.6 ***

  • added new 21 assets: 3 bridges, 9 supports, 9 platforms

  • updated MT_Generic (features from my other asset packs like: Random Contrast, Actor Gradient, Uniform UV Scale, are now avalaible here)

  • updated material instances using new features

  • optimization changes in BP_Bridge

  • changed Bark_03 texture set to higher res

  • reworked Wood_generic texture set sharpness

  • some UV changes in wood elements

  • reworked SM_Nail and SM_RailFixing LOD distance

  • fixes in: Bridge_21_16m, Bridge_17_8m_corner

*** UPDATE 1.5 ***

  • proper auto-generated thumbnails

  • fixed mouse lag while dragging some big bridges on the level

*** UPDATE 1.4 ***

  • added new 10 assets: 4 damaged bridges, 6 platforms

*** UPDATE 1.3 ***

  • added new 13 assets: 8 bridges, 3 columns, 2 bridge connectors

  • added metal textures and material

  • minor naming changes in some blueprints

*** UPDATE 1.2 ***

  • added new 7 assets: 5 bridges and 2 rope bridges

  • added rope textures

  • minor changes in BP_Bridge for rope bridges

*** UPDATE 1.1 ***

  • added new 11 assets: bridges and platforms

  • minor fixes in BP_Bridge for UE5

短片

优化木桥! 每一个都是用 HISM (分层实例化静态网格)。 而不是有数以百万计的tris,你只有:

  • 使用标准网格:每个木桥使用最多3719个tris,每个绳桥使用最多20879个tris。

  • 使用HighQualityMeshes:每个木桥使用最多22223tris,每个绳索桥使用最多40942tris。

这个包是用优化的方法,基于通用材料结合烘焙法线贴图和顶点颜色技巧。

您可以轻松地交换纹理,调整颜色,边缘磨损,污垢和调整其他参数,以创建您自己的每个资产的uniqe外观。

桥梁是由20个元素(静态网格,如木板,梁,原木,钉子)使用HISM技术制成的。 有原木,木板,钉子,绳索和金属(火车轨道)的材料插槽,因此您可以随时定制一切。 我添加了额外的4个版本的木材纹理。

所有桥梁都是由BP_Bridge制作的儿童蓝图类。

还有额外的碰撞添加,以防止不规则的运动,而与你的角色走过。

***修补程序1.8.1 ***

  • 针对Ue5+在BP_Bridge中固定最大绘制距离验证

***更新1.8 ***

  • 添加Despawner-通过使用简单的形状隐藏不需要的桥梁元素:球体,立方体和胶囊。

***更新1.7 ***

  • 添加了新的更高质量的网格并将其设置为默认值(您可以在actor设置中关闭它们)

  • 增加了更多分离的部分(新的51资产与旧的资产分离:碎片桩,栏杆,由旧桥制成的替代版本)

  • 将主材料升级为MT_Generic_v9

  • 修正不正确的法线计算(由在第二个UV通道上使用烘焙对象法线贴图引起)

  • 视觉调整

  • 将BP_Bridge移至:WoodenBridgesOptimized/Blueprints

  • 移除TX_Rope_O

***更新1.6 ***

  • 增加了新的21个资产:3个桥梁,9个支持,9个平台

  • 更新了MT_Generic(来自我的其他资源包的功能,如:随机对比度,Actor渐变,均匀UV缩放,现在可以在这里使用)

  • 使用新功能更新材质实例

  • BP_Bridge中的优化更改

  • 更改Bark_03纹理设置为更高的res

  • 重新加工的木质纹理集锐度

  • 木材元素的一些紫外线变化

  • 返工SM_Nail和SM_RailFixing LOD距离

  • 修复在:Bridge_21_16m,Bridge_17_8m_corner

***更新1.5 ***

  • 正确的自动生成缩略图

  • 固定鼠标滞后,同时拖动水平上的一些大桥

***更新1.4 ***

  • 增加了新的10个资产:4个受损桥梁,6个平台

***更新1.3 ***

  • 增加了新的13个资产:8个桥,3个柱,2个桥连接器

  • 添加金属纹理和材料

  • 某些蓝图中的小命名更改

***更新1.2 ***

  • 增加了新的7资产:5桥梁和2绳索桥梁

  • 增加绳索纹理

  • 绳索桥BP_Bridge的微小变化

***更新1.1 ***

  • 增加了新的11个资产:桥梁和平台

  • 针对Ue5的BP_Bridge的小修复

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