Features:

  • 21 variations of basalt rock, including more complex structures
  • Basalt material fully customizable via instances and parameters
  • Lichen, Sand or custom layer covering on the basalt material is customizable, reacts to normals, world based
  • Water material is included for demo purposes
  • Example scene is included for demo purposes

Number of Unique Meshes: 21

Collision: Yes, automatically generated

Vertex Count: 170000

LODs: Yes

Number of Materials and Material Instances: Master 3x, Instance 3x

Number of Textures: 13

Texture Resolutions: 4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: The UE single water shader is heavy, for performance you might want to build your own one. To get the water ripples in this one make sure mesh distance fields are activated in project settings and enable the ripple parameter on water material instance to activate the ripples. If you have no need for the water ripples feature or don’t want the distance fields generated you don’t have to change anything.

特征:

  • 玄武岩的21种变化,包括更复杂的结构
  • 玄武岩材料通过实例和参数完全可定制
  • 玄武岩材料上的地衣、沙子或定制层是可定制的,对法线作出反应,以世界为基础
  • 水材料包括用于演示目的
  • 示例场景包括用于演示目的

唯一网格数:21

碰撞:是的,自动生成

顶点数:170000

Lod:是的

材质和材质实例数:Master3x,Instance3x

纹理数量:13

纹理分辨率:4096

支持的开发平台:

Windows:是的

Mac:是的

重要/附加说明:UE单水着色器很重,为了性能,您可能需要建立自己的一个。 要获得水波纹,请确保在项目设置中激活网格距离场,并启用水材质实例上的波纹参数以激活波纹。 如果您不需要水波纹功能或不想生成距离场,则无需更改任何内容。











Basalt Columns and Rocks 21 Types – AssetKit PBR

Description:

A set of photorealistic basalt columns and rocks for environment dressing of any type, ready for VFX and games.

The materials are customizable to fit your scenes. Multiple parameters are open to play around with e.g. Categories: Color, Roughness, Specular, Normals, Covering (The lichen layer, sand layer or custom textures). Have a look at the material screenshots for more detailed examples. The water material is included as well, it’s is only meant for demo purposes though. It features world based coordinates so you can use it on every geometry independent of scale and size. The water makes use of mesh distance fields to generate dynamic contact ripples and has subtle movement. (Make sure mesh distance fields are activated in project settings and enable ripple parameter on water material instance to activate the ripples)

All textures are high resolution 4k and the basalt material comes with a detail texture for very close views. There are two covering texture sets included (Lichen and Sand) and you can add in your own textures to the basalt material instances (Basecolor, Normal, ARM)

This 21 part kit allows you to build your own realistic basalt rock structures. You can create whole basalt sceneries with the prefabricated props in no time.

Dressing with the Basalt assets is quite easy. Everything combines well and can quickly be bashed in all kinds of rock formations and basalt walls. Feel free to watch the example building movie.

>>Video: Assets and shader customization previs

>>Video: Example scene building

玄武岩柱和岩石21种类型-AssetKit PBR

资料描述:

一套逼真的玄武岩柱和岩石,用于任何类型的环境敷料,为特效和游戏做好准备。

这些材料是可定制的,以适应您的场景。 多个参数可以使用,例如类别:颜色、粗糙度、镜面、法线、复盖(地衣层、沙层或自定义纹理)。 请看材料截图以获得更详细的例子。 水材料也包括在内,它只是为了演示的目的。 它具有基于世界的坐标,因此您可以在每个几何体上使用它,而不受比例和大小的影响。 水利用网格距离场产生动态接触波纹,并具有微妙的运动。 (确保网格距离场在项目设置中被激活,并在水材料实例上启用涟漪参数以激活涟漪)

所有的纹理都是高分辨率4k和玄武岩材料来了一个细节纹理非常密切的看法。 包含两个复盖纹理集(地衣和沙子),您可以在玄武岩材质实例(Basecolor,Normal,ARM)中添加自己的纹理

这个21部分套件允许您构建自己的逼真玄武岩岩石结构。 您可以立即使用预制道具创建整个玄武岩风景。

用玄武岩资产修整是相当容易的. 一切都很好地结合在一起,可以很快地在各种岩层和玄武岩壁中进行冲击。 随时观看示例建筑电影。

视频:资产和着色器自定义previs

>>视频:示例场景构建

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