Features:
flags:
- Horizontal Flag
- Horizontal Flag mounted at 45 degrees
- Vertical Flag
- Kiosk-style flag (mounted at 45 degrees)
- Beach flag
- Triangle flags – 5, 10 and 15 meters.
supporting assets:
- Standard Flagpole
- 45 degree Flagpole
- Ringed flagpole (for vertical flag)
- Water-filled base (for beach flag)
Texture Sizes:
- Each animated flag uses 2 or 4 textures containing motion data, ranging from 322×500 to 1040×400.
- Each flag type comes with example Basecolors and textures storing Opacity, Roughness and Metallic. All powers of 2.
A note on Ray Tracing:
If your project uses ray tracing, please ensure that the “Evaluate World Position Offset” option is set on all flag instances. Otherwise, you might see two flags.
Collision: Flags, no. Flagpoles, yes, boxes.
Vertex Count: Ranging from 2053 to 392, at LOD0.
LODs: Yes, for the flags.
Number of Meshes: 8 flags, 4 supporting assets.
Number of Materials and Material Instances (excluding example content):
- All flags share one of 2 master materials.
- All supporting assets use a simple “ORM”-style material, 2 instances.
Number of Textures:
- 42 (excluding example content)
Supported Development Platforms: These are normal uassets, they should work on all platforms.
Supported Target Build Platforms: PC, Linux, XBox and PS4 should work.
Android and iOS not yet tested.
特征:
旗帜:
- 横旗
- 水平标志安装在45度
- 竖旗
- 亭式旗(45度安装)
- 泳滩旗
- 三角旗-5,10和15米。
支持资产:
- 标准旗杆
- 45度旗杆
- 有环旗杆(垂直旗用)
- 充水底座(沙滩旗用)
纹理尺寸:
- 每个动画标志使用2或4个包含运动数据的纹理,范围从322×500到1040×400。
- 每个标志类型都带有存储不透明度,粗糙度和金属的示例底色和纹理。 2的所有权力。
关于光线追踪的说明:
如果您的项目使用光线追踪,请确保”评估世界位置偏移“选项在所有标志实例上设置。 否则,您可能会看到两个标志。
碰撞:旗帜,不。 旗杆,是的,盒子。
顶点计数:范围从2053到392,在LOD0。
Lod:是的,为了旗帜。
网格数:8个标志,4个支持资产。
材质和材质实例数(不包括示例内容):
- 所有旗帜共享2个主材料中的一个。
- 所有支持资源都使用简单的”ORM”风格材质,2个实例。
纹理数量:
- 42(不包括示例内容)
支持的开发平台:这些是正常的uasset,它们应该在所有平台上工作。
支持的目标构建平台:PC,Linux,XBox和PS4应该可以工作。
Android和iOS尚未测试。
This asset pack contains a variety of flags for your game or archviz project.
The assets are normal static meshes, the animations are pre-calculated using cloth simulations, and playback is done trough the asset’s material.
Because of this, the flags have a minimal performance impact, and do not require any additional project setup!
Each flag comes with a set of template textures.
The wind strength of the flags can transition between windless (a resting pose) to calm, to heavy.
This value can be blended between.
Watch a short video of the flags in motion here
此资源包包含游戏或archviz项目的各种标志。
资源是普通的静态网格体,动画是使用布料模拟预先计算的,回放是通过资源的材质完成的。
正因为如此,旗帜有一个 最小的性能影响,并且不需要任何额外的项目设置!
每个标志都带有一组模板纹理。
旗帜的风力可以在无风(休息姿势)到平静和沉重之间过渡。
此值之间可以混合。
观看运动中的旗帜的短片 这里
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