Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 226901 Tris for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 82
Number of Materials and Material Instances:35
Number of Textures: 73
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
缩放到史诗骨架:是的
碰撞:是的,根据资产的复杂性自动生成和每个多聚组合
顶点计数:226901合并所有资产的Tris(请参阅个别polycounts的文件)
Lod:仅限基本LOD
网格数: 82
材质和材质实例数:35
纹理数量: 73
支持的开发平台:窗户
支持的目标构建平台:Window/Mac/PS4/Xbox
Documentation: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
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82 Meshes
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High quality and fidelity texture sets – most 2048 pixels +
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Master material setup that control the majority of all props and models
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Additional controls for roughness, albedo, normals and more
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Channel packed Roughness | Metalness | Ambient Occlusion
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Realistic Post Process and Look Up Table
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Optimized for games but easily usable for arch viz!
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Free of all legal issues as all branding and labels are custom made by our studio
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Fully detailed models from all sides
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Includes test dynamic lighting scene
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Includes color variations for some assets
Texture Sizes:
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2048 [65]
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1024 [1]
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512 [1]
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256 [1]
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128 [3]
Art created by Dekogon Kollab Artists
文件: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。
特征:
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82目
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高品质和保真度纹理集-大多数2048像素+
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掌握控制大多数道具和模型的材料设置
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粗糙度、反照率、法线等其他控件
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通道填充粗糙度/金属度|环境光遮蔽
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现实的后期处理和查找表
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优化的游戏,但容易使用的拱可视化!
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免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室
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来自四面八方的详细模型
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包括测试动态照明场景
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包括某些资产的颜色变化
纹理尺寸:
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2048 [65]
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1024 [1]
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512 [1]
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256 [1]
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128 [3]
Dekogon Kollab艺术家创作的艺术
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