Features:
- 25 True Volumetric Crystals
- 18 Material Preset
- Perfectly scalable (Local Space Prefabs)
- With extreme customization options, almost every parameter can be adjusted
- Tons of additional textures, gradients, and meshes
- 100+ Textures and Gradient Ramps
Number of Unique Meshes: 25
Collision: No (Can be automatically generated)
Vertex Count: ~600 for most crystal meshes
LODs: No
Number of Materials and Material Instances: 1 Material, 364 Material Instances
Number of Textures: 188
Texture Resolutions: 256×64, 1024×1024, 2048×2048
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: The documentation can be found in the “_Documentation” folder of the Asset
Support email: sinevfx@gmail.com
特征:
- 25真体积晶体
- 18材料预置
- 完全可扩展(本地空间预制件)
- 通过极端的自定义选项,几乎每个参数都可以调整
- 大量额外的纹理、渐变和网格
- 100+纹理和渐变坡道
唯一网格数:25
碰撞:否(可自动生成)
顶点数:大多数晶体网格约600
Lod:不
材质和材质实例数:1个材质,364个材质实例
纹理数量:188
纹理分辨率:256×64,1024×1024,2048×2048
支持的开发平台:
Windows:是的
Mac:是的
文档:文档可以在资产的”_Documentation”文件夹中找到
支援电邮: sinevfx@gmail.com
Highly versatile and customizable asset pack. Use crystal meshes for environmental design, as single objects, or even in UI elements. The Material itself can be used on any mesh, it can also be painted using vertex color. Crystals can also be used as particles with no issues.
Check my OTHER ASSETS and TWITTER for news on upcoming Assets.
Compatibility:
– Asset works perfectly fine on PC and Mobiles
– Works with Orthographic and Perspective Cameras
Support email: sinevfx@gmail.com
高度通用和可定制的资产包. 使用水晶网格进行环境设计,作为单个对象,甚至在UI元素中。 材质本身可以在任何网格上使用,也可以使用顶点颜色绘制。 晶体也可以用作没有问题的颗粒。
兼容性:
-资产在PC和手机上运行良好
-适用于正射和透视相机
支援电邮: sinevfx@gmail.com
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