This is a futuristic prop model and material kit perfect prototyping or full fledged game production.

这是一个未来的道具模型和材料套件完美的原型或完全成熟的游戏制作。

Features:

  • A variety of futuristic prop models to add detail to a game
  • Many useful materials which can be used to expand the prop models or create rooms
  • One full room with lighting which can be used as a reference or expanded upon

Texture Sizes:

  • Most are 1024×1024 with some being 2048×2048

Lightmap UV: Optimized at creation of prop, not auto generated

Scale: Centimeters

Collision: YES – Custom and automatically generated depending on the model

Vertex Count: Varies per model, the high end being around 2,300

LODs: NO

Number of Meshes: 63

Number of Materials and Material Instances: 42

Number of Textures: 95

Documentation Here

Important/Additional Notes: A plasma particle effect is included but not part of the product. It is just for fun. If you plan on using it in a project LODs will have to be made. 

特征:

  • 各种未来道具模型为游戏添加细节
  • 许多有用的材料,可用于扩展道具模型或创建房间
  • 一个完整的房间,配有照明,可用作参考或扩展

纹理尺寸:

  • 大多数是1024×1024,有些是2048×2048

光照贴图UV:在创建道具时优化,而不是自动生成

比例尺:厘米

碰撞:是-根据型号自定义和自动生成

顶点计数:每个型号不同,高端在2,300左右

Lod:没有

网格数: 63

材质和材质实例数: 42

纹理数量: 95

这里的文件

重要/附加注意事项:等离子体粒子效应包括在内,但不包括在产品的一部分。 这只是为了好玩。 如果您计划在项目中使用它,则必须进行Lod。 










Video:

Here is a video of the props and materials in action.

I changed the lighting from the baked lighting included in the demo room of this pack to real time lighting. This is the lighting that will be included going forward (4.24 and beyond) and available for download. Music from the video is NOT included in this pack.

Details:

This sci-fi pack is intended to be used as a starting point and could be kitbashed to good effect. Included are sci-fi doors, boxes, barrels, pipes, wires, and other details to create a space station like environment. Everything in the screens is included in the pack including the room.  

Most props use multiple materials consisting of a normal map, roughness map, and color map. Some have emissive, transparency, and metal maps. All models have collision and are scaled in centimeters. Notable models include the room itself, doors, window and mainframe.

  • There are two doors. Each is included two ways -all together, or frame and door separate. This way the doors can be slid open. Normals from high poly versions of the doors were baked on to low.
  • The window has a closed and open variety. Normals from high poly version of the window were baked on to low.
  • The mainframe comes as all one piece, but the keyboard and monitor are also separated out.

The room is included as a reference and can also be used in your project. Lighting is baked in the room for now, but I am going to submit a version where the lighting is real time so there aren’t great variations from engine version to version.

短片:

这是一个道具和材料的视频在行动.

我将照明从包含在此包的演示室中的烘焙照明更改为实时照明。 这是照明,将包括未来(4.24及以后),并可供下载。 视频中的音乐是 不是 包括在这个包里。

详情:

这个科幻包的目的是作为一个起点,可以被包装成良好的效果。 包括科幻门,盒子,桶,管道,电线和其他细节,以创造一个空间站般的环境。 屏幕中的所有内容都包含在包中,包括房间。  

大多数道具使用 多种材料 由法线贴图、粗糙度贴图和颜色贴图组成。 有些具有自发光,透明度和金属贴图。 所有模型都有碰撞,并以厘米为单位缩放。 值得注意的模型包括房间本身,门,窗户和主机。

  • 有两扇门。 每个都包括两种方式-所有在一起,或框架和门分开。 这样门就可以滑开了。 从高多边形版本的门的法线被烤到低。
  • 窗口有一个封闭和开放的品种。 从高多边形版本的窗户的法线被烤到低。
  • 主机是一个整体,但键盘和显示器也是分开的。

房间包含作为参考,也可以在您的项目中使用。 照明现在在房间里烤,但我要提交一个版本,其中照明是实时的,所以从引擎版本到版本没有很大的变化。

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