Features:

  • 51 Meshes
  • High quality texture sets – most 2048 pixels +
  • Master material set up that control the majority of all props and models
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
  • Realistic Post Process and Look Up Table
  • Optimized for games but easily usable for arch viz
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • Includes test dynamic lighting scene

Texture Sizes:

  • 2048 [11]
  • 512 [1]
  • 256 [1]
  • 128 [3]

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: 30876 Tris for all assets combined (See documentation for individual polycounts)

LODs: Base LOD only

Number of Meshes: 51

Number of Materials and Material Instances: 7

Number of Textures: 16

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox

Documentation and Credits:

https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3

特征:

  • 51目
  • 高品质纹理集-大多数2048像素+
  • 控制所有道具和模型的主要材料设置
  • 粗糙度、反照率、法线等其他控件
  • 通道填充粗糙度/金属度|环境光遮蔽|发光
  • 现实的后期处理和查找表
  • 针对游戏进行了优化,但可轻松用于arch viz
  • 免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室
  • 来自四面八方的详细模型
  • 包括测试动态照明场景

纹理尺寸:

  • 2048 [11]
  • 512 [1]
  • 256 [1]
  • 128 [3]

缩放到史诗骨架:是的

碰撞:是的,根据资产的复杂性自动生成和每个多聚组合

顶点计数:所有资产合并的30876Tris(请参阅单个polycounts的文档)

Lod:仅限基本LOD

目数:51

材质和材质实例数:7

纹理数量:16

支持的开发平台:Windows

支持的目标构建平台:Window/Mac/PS4/Xbox

文件及学分:

https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3










This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by Dekogon Kollab Artists.

这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

由Dekogon Kollab艺术家创作的艺术。

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