Features:
Number of Unique Meshes: 97
Number of Blueprints: 6
Collision: (Yes, consists of primitives and convex where it is needed)
LODs: (Yes, generated in the engine)
Number of Materials and Material Instances: 3 materials and 58 instances
Number of Textures: 82
Texture Resolutions: only 2048×2048 textures ( only tileable, no unique ones)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes:
Have some questions? My e-mail goodnormalsstore@gmail.com
特征:
唯一网格数:97
蓝图数目:6
碰撞:(是的,由基元和凸在需要的地方)
Lod:(是的,在引擎中生成)
材质和材质实例数:3个材质和58个实例
纹理数量:82
纹理分辨率:只有2048×2048纹理(只有可倾斜的,没有独特的)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加注意事项:
有什么问题吗? 我的电子邮件goodnormalsstore@gmail.com
Modular European Buildings
-Modular system
-Ready for a game: nice geometry and materials performance, lods, collisions and lightmaps.
-Only facades, no interiors. Optimized lightmaps.
-Layered material. Only tileable textures. No unique baked textures. You can replace it by your own
-Wireframe suitable for vertex paint and nanite. Check screenshot to see the wireframe examples
-Same pivot point as in Matrix Demo
-BC, N, ORH pipeline. Procedural damage based on masks and world aligned textures
-Playable collision
-Railings are made with parallax
模块化欧洲建筑
-模块化系统
-为游戏做好准备:漂亮的几何和材料性能,lod,碰撞和光图。
-只有外墙,没有内部。 优化的光照贴图。
-分层材料。 只有可倾斜的纹理。 没有独特的烘焙纹理。 你可以自己替换它
-适用于顶点油漆和纳米线框。 检查屏幕截图以查看线框示例
-与矩阵演示中相同的枢轴点
-BC,N,ORH管道。 基于蒙版和世界对齐纹理的程序性损伤
-可玩的碰撞
-栏杆是用视差制作的
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