Features:

Number of Unique Meshes: 97

Number of Blueprints: 6

Collision: (Yes, consists of primitives and convex where it is needed)

LODs: (Yes, generated in the engine)

Number of Materials and Material Instances: 3 materials and 58 instances

Number of Textures: 82

Texture Resolutions: only 2048×2048 textures ( only tileable, no unique ones)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes:

Have some questions? My e-mail goodnormalsstore@gmail.com

特征:

唯一网格数:97

蓝图数目:6

碰撞:(是的,由基元和凸在需要的地方)

Lod:(是的,在引擎中生成)

材质和材质实例数:3个材质和58个实例

纹理数量:82

纹理分辨率:只有2048×2048纹理(只有可倾斜的,没有独特的)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否

重要/附加注意事项:

有什么问题吗? 我的电子邮件goodnormalsstore@gmail.com










Modular European Buildings

Overview

-Modular system

-Ready for a game: nice geometry and materials performance, lods, collisions and lightmaps.

-Only facades, no interiors. Optimized lightmaps.

-Layered material. Only tileable textures. No unique baked textures. You can replace it by your own

-Wireframe suitable for vertex paint and nanite. Check screenshot to see the wireframe examples

-Same pivot point as in Matrix Demo

-BC, N, ORH pipeline. Procedural damage based on masks and world aligned textures

-Playable collision

-Railings are made with parallax

模块化欧洲建筑

概览

-模块化系统

-为游戏做好准备:漂亮的几何和材料性能,lod,碰撞和光图。

-只有外墙,没有内部。 优化的光照贴图。

-分层材料。 只有可倾斜的纹理。 没有独特的烘焙纹理。 你可以自己替换它

-适用于顶点油漆和纳米线框。 检查屏幕截图以查看线框示例

-与矩阵演示中相同的枢轴点

-BC,N,ORH管道。 基于蒙版和世界对齐纹理的程序性损伤

-可玩的碰撞

-栏杆是用视差制作的

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