Basic Features
- Physical assembly system
- Disassembly function
- Object grabbing capability
- Assembly save function
- Sandbox vehicle control system
- Fully decoupled, allowing you to customize your assembly methods
- Customizable, enabling you to modify the physics actors based on video tutorials
Dependency:Water Plugins
C++ : No ,Pure Blueprints
Number of Blueprints: 45
Number of Mesh: 13
Network Replicated: No
Supported Development Platforms:
Windows: (Yes)
基本特征
- 物理装配系统
- 拆卸功能
- 物体抓取能力
- 装配保存功能
- 沙箱车辆控制系统
- 完全解耦,允许您自定义装配方法
- 可自定义,使您能够根据视频教程修改物理actor
依赖关系:水插件
C++:不,纯蓝图
蓝图数目:45
目数:13
网络复制:没有
支持的开发平台:
视窗:(是)
The Physical Assembly System is a purely blueprint-based, physics-driven assembly system that includes annotations in both Chinese and English. In this system, you can immerse yourself in a third-person perspective and connect various physical objects together. Regardless of how you assemble them, as long as there’s a reasonable way to provide power, you can add a driver’s seat and pilot them. Generally, the handling is quite satisfactory.
Additionally, the system provides gears, ropes, propellers, and other physical objects. The system also integrates the Unreal Engine’s water plugin and leverages its buoyancy system.
What’s more, based on video tutorials, you can customize certain physics actors to create your own game. Thanks to the modular and decoupled nature of the system, if you prefer not to use the pre-built components (such as object grabbing or existing characters), you have the flexibility to replace them with your own logic.
For further exploration of these features, refer to the documentation.
这是一个可自定义化的究极手,它还原了究极手的绝大多数功能,例如玩家任意随心组合的载具,在加了控制器后都可以很好的驾驶。你也可以释放你的想象力,来自定义你自己的物理Actor,下方有视频会向你介绍如何这么做。如果你不满足于其中的一些功能,那么对于这个足够解耦的系统,你可以将这些功能移除,并替换为你自己的功能。
Demonstration Video
- B站介绍视频 : https://www.bilibili.com/video/BV1Lh4y1k7w9/
- Youtube Demonstration Video : https://youtu.be/ozkiA3qoTcc
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Instructional Video
1.How Create A Custom Actor 如何自定义你的Actor
2.How To Switch On your Actor 如何为你的物体设置开关
3.How To Contorl your Actor 如何控制你的物体
4.How To Change your Character 如何替换角色
5.How To Make A Spring 如何创建一个物理弹簧
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- https://drive.google.com/drive/folders/1i8kodyrgmBT-lDKeKhRS40hK813dixlP?usp=drive_link
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Instructional Doc
- English Doc: https://qqr3yknsmpe.feishu.cn/docx/GIcFdV6PWo5HAgxymUMcLWrwn6d
- 中文文档 : https://qqr3yknsmpe.feishu.cn/docx/TLa5dfQZHoN8sexueSmcyXPinZb
If you have any questions, you can leave a comment in the document. If you find this document helpful, please give it a thumbs-up. Commenting may require phone verification.
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Communication Group
QQ交流群 : 852997656
Discord : https://discord.gg/VpgseA4zw5
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===========================================================================================
Update : v1.03 – 2023 – 9 – 05
- Fixed a bug where rubbing caused an error to be reported when pressing the X key while grabbing an object
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Update : v1.02 – 2023 – 9 – 04
- Fixed a UI bug that was causing incomplete decoupling between the UI and the character.
- Removed some redundant files that were present in the folder but were not being read by Unreal Engine .
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Update : v1.01 – 2023 – 9 – 02
- Added physical actor: Spring.
- Fixed the issue where the grab mode was active even when sitting down.
- Streamlined the process for custom actors.
- Wheels are no longer affected by the controller, which reduces turning performance, but at least they won’t move forward without power.
- Fixed the display issue with the wheels.
- After fixing the above bugs, a new demo experience version has been uploaded.
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物理装配系统是一个纯粹基于蓝图的物理驱动装配系统,包括中英文注释。 在这个系统中,您可以沉浸在第三人称视角中,将各种物理对象连接在一起。 无论您如何组装它们,只要有合理的方式提供动力,您都可以添加驾驶座并驾驶它们。 一般情况下,处理是相当令人满意的。
此外,该系统还提供齿轮,绳索,螺旋桨和其他物理物体。 该系统还集成了虚幻引擎的water插件,并利用其浮力系统。
更重要的是,根据视频教程,您可以自定义某些物理actor来创建自己的游戏。 由于系统的模块化和解耦性质,如果您不喜欢使用预先构建的组件(例如对象抓取或现有字符),则可以灵活地用自己的逻辑替换它们。
有关这些功能的进一步探索,请参阅文档。
这是一个可自定义化的究极手,它还原了究极手的绝大多数功能,例如玩家任意随心组合的载具,在加了控制器后都可以很好的驾驶。你也可以释放你的想象力,来自定义你自己的物理Actor,下方有视频会向你介绍如何这么做。如果你不满足于其中的一些功能,那么对于这个足够解耦的系统,你可以将这些功能移除,并替换为你自己的功能。
示范短片
- B站介绍视频 :https://www.bilibili.com/video/BV1Lh4y1k7w9/
- Youtube演示视频 :https://youtu.be/ozkiA3qoTcc
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教学短片
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- https://drive.google.com/drive/folders/1i8kodyrgmBT-lDKeKhRS40hK813dixlP?usp=drive_link
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教学医生
- 英文博士:https://qqr3yknsmpe.feishu.cn/docx/GIcFdV6PWo5HAgxymUMcLWrwn6d
- 中文文档 :https://qqr3yknsmpe.feishu.cn/docx/TLa5dfQZHoN8sexueSmcyXPinZb
如果您有任何问题,您可以在文档中留下评论。 如果您觉得这份文件有帮助,请竖起大拇指. 评论可能需要电话验证.
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通讯组
QQ流量:852997656
不和谐 :https://discord.gg/VpgseA4zw5
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===========================================================================================
更新:v1。03 – 2023 – 9 – 05
- 修复了抓取物体时按X键时摩擦导致报错的bug
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更新:v1。02 – 2023 – 9 – 04
- 修复了导致UI和角色之间不完全解耦的UI错误。
- 删除了文件夹中存在但未被虚幻引擎读取的一些冗余文件。
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更新:v1。01 – 2023 – 9 – 02
- 新增物理actor:Spring。
- 修复了即使坐下时抓取模式也处于活动状态的问题。
- 简化了自定义actor的流程。
- 车轮不再受控制器的影响,这降低了转弯性能,但至少它们不会在没有动力的情况下前进。
- 修正了车轮的显示问题.
- 修复上述bug后,新的试玩体验版已经上传。
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