12 Types Of Beech trees
New realtime seasonal shader controlled by Blueprint
Animated with PivotPainter 2.0
3D Scanned Trunks
Blueprint controlled wind functionality
5-1 (depends on mesh size) stages of generated LOD's (Octahedral Impostor last lod)
Also 4 season tree version with simple shader version
Procedural Spawner for generation on terrain
Props Scaled to FPS camera: Yes
Physically-Based Rendering: Partially, some maps are generated from others
Collision: Yes, Generated + Imposters
Triangle Count: 42 – 214 840
LODs: 5 – 1 depends on size of mesh (Including Octahedral Imposter Billboards)
Number of Meshes: 62
Number of Textures: 157
Number of Materials and Material Instances: 130
Number of Material Functions: 20
Number of Material Parameter Collections: 2
Intended Platform: Windows
Platforms Tested: Windows
12种山毛榉树
由蓝图控制的新实时季节性着色器
动画与PivotPainter2.0
3D扫描树干
蓝图控制风功能
5-1(取决于网格大小)生成LOD的阶段(八面体拼版最后lod)
还有4季节树版本与简单着色器版本
在地形上生成的程序产卵器
道具缩放到FPS相机:是的
基于物理的渲染:部分地,一些地图是从其他地图生成的
碰撞:是的,生成+冒名顶替者
三角形计数:42-214840
Lod:5-1取决于网格的大小(包括八面体拼版广告牌)
目数:62
纹理数量:157
材质和材质实例数:130
材质功能数量:20
材质参数集合数量:2
预期平台:Windows
测试平台:Windows
12 Types Of Beech trees
New realtime seasonal shader controlled by Blueprint
Animated with PivotPainter 2.0
Scanned Bottom Trunks
Blueprint controlled wind fuctionality
3 stages of LOD’s (Octahedral Impostor last lod)
Also 4 season tree version with simple shader version
12种山毛榉树
由蓝图控制的新实时季节性着色器
动画与PivotPainter2.0
扫描底部树干
蓝图控制风fuctionality
LOD的3个阶段(八面体冒名顶替者最后lod)
还有4季节树版本与简单着色器版本
评论(0)