Number of Blueprints: 26
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
- Windows: Fully tested and supported.
- Other Platforms: Never tested.
蓝图数目:26
输入:游戏手柄,键盘,鼠标
网络复制:没有
支持的开发平台:
- Windows:经过全面测试和支持。
- 其他平台:从未测试过。
The most flexible, scalable and easy to use input system for UMG. It is fully object oriented, for every object (for example a slot from an inventory) you can assign every function (for example Delete, Open) to the keys or axes that you like (for example Gamepad X, Gamepad A).
- Any basic UI element is adapted to support user inputs, buttons, checkboxes, spinboxes and text spinboxes.
- Every element can be used directly or from an elements manager like lists and grids (for a menu or inventory for example).
- You can build the most complex user interface possible, full of ui elements and easly manage them thanks to the Listening System, that gives focus only to the active ui element.
- Easily create a dynamic user interface that supports in different ways mouse, keyboard and gamepad thanks to the Device Context Visibility, you can show and hide every element based on the device used by the user, all of this dynamically at runtime.
- The mouse cursor is fully customizable because it’s treated like a normal widget, it will be automatically shown or hidden based on the device used.
- Try the free demo, you’ll find all of its content in the plugin’s folder.
最灵活、可扩展和易于使用的umg输入系统. 它是完全面向对象的,对于每个对象(例如库存中的插槽),您可以将每个功能(例如删除,打开)分配给您喜欢的键或轴(例如Gamepad X,Gamepad A)。
- 任何基本的UI元素都适合支持用户输入,按钮,复选框,旋转框和文本旋转框。
- 每个元素都可以直接使用,也可以从元素管理器(如列表和网格)使用(例如菜单或清单)。
- 您可以构建最复杂的用户界面,充满ui元素,并通过侦听系统轻松管理它们,该系统只关注活动ui元素。
- 轻松创建以不同方式支持鼠标,键盘和游戏手柄的动态用户界面由于设备上下文可见性,您可以根据用户使用的设备显示和隐藏每个元素,所有这些都
- 鼠标光标是完全可定制的,因为它被视为一个普通的小部件,它将自动显示或隐藏基于所使用的设备。
- 尝试免费演示,您将在插件的文件夹中找到其所有内容。
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