This is a Blueprint Project, no C++ included
Features:
- Damage, Resource and Stat System
- Inventory Management
- Character Equipment
Number of Blueprints: 41 + examples
Input: Keyboard/Mouse
Network Replicated: Yes
Supported Development Platforms:
- Windows: Yes, Windows 64-Bit
- Mac: Not tested
Documentation: Starter Guides + Commented Blueprints
Questions? Contact me directly on Discord or via email contact.synn@gmail.com
这是一个蓝图项目,不包括C++
特征:
- 损坏、资源和统计系统
- 存货管理
- 角色装备
蓝图数目:41+例子
输入:键盘/鼠标
网络复制:是的
支持的开发平台:
- 窗户:是的,Windows64位
- Mac电脑:未测试
文件: 入门指南 +注释蓝图
有问题吗? 直接与我联络 不和谐 或透过电邮contact.synn@gmail.com
Inventory Management
Move or split items with drag and drop operations inside and between inventory´s. You can drop, delete or use items with a simple menu. Items be used with a hotkey.
Items are stored in data tables to make item management simple.
Damage Resource and Stat System (DRS System)
This package contains all features of my DRS system that can be found here. The system is fully integrated and can be used to create gameplay effects for items (e.g. food, potions,…).
Simple Crafting System
Any item can be made craftable. Adjustable crafting parameter are: crafting amount, crafting time and needed materials.
Shop System and Currencies
Items can be sold and bought by using different currencies. Any currencies can be added (Gold and crystals in the demo, but you can rename them to anything you want or add more).
Network Replication
Inventory´s are replicated to clients for multiplayer purpose. All operations (move, drop, split,…) are executed on the server.
存货管理
在清单内和清单之间通过拖放操作移动或分割项目。您可以用一个简单的菜单拖放、删除或使用项目。 项目可与热键一起使用。
项目存储在数据表中,使项目管理变得简单。
损坏资源和统计系统(DRS系统)
此软件包包含 全部 可以找到我的DRS系统的功能 这里. 该系统是完全集成的,可以用来创建游戏效果的项目(如食物,药水,。..).
简单的工艺系统
任何物品都可以制作成手工艺品. 可调整的工艺参数有:工艺量、工艺时间和所需材料.
商店系统及货币
物品可以使用不同的货币出售和购买。 可以添加任何货币(演示中的黄金和水晶,但您可以将它们重命名为任何您想要的或添加更多)。
网络复制
Inventorys被复制到客户端用于多人目的。 所有操作(移动,下降,分裂,。..)在服务器上执行。
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