Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

LODs: Small Props LODs

Number of Meshes: 31

Number of Materials and Material Instances: 20

Number of Textures: 59

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox

缩放到史诗骨架:是的

碰撞:是的,根据资产的复杂性自动生成和每个多聚组合

顶点计数:在文档中显示

Lod:小道具Lod

网格数: 31

材质和材质实例数: 20

纹理数量: 59

支持的开发平台:窗户

支持的目标构建平台:Window/Mac/PS4/Xbox










Documentation: https://www.notion.so/dekogon/Industrial-0f0832893ac941298ab122968d5730a5

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Features:

  • 31 Meshes

  • High quality and fidelity texture sets – 2k+ textures

  • Master material setup that control the majority of all props and models

  • Additional controls for roughness, albedo, normals and more

  • Channel packed Roughness | Metalness | Ambient Occlusion

  • Realistic Post Process and Look Up Table

  • Optimized for games

  • Tint mask setup to tint consoles 2 different color tones at once

  • Free of all legal issues as all branding and labels are custom made by our studio

  • Fully detailed models from all sides

  • Includes test dynamic lighting scene

Art created by Dekogon Studios

文件: https://www.notion.so/dekogon/Industrial-0f0832893ac941298ab122968d5730a5

这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

特征:

  • 31目

  • 高品质和保真度纹理集-2k+纹理

  • 掌握控制大多数道具和模型的材料设置

  • 粗糙度、反照率、法线等其他控件

  • 通道填充粗糙度/金属度|环境光遮蔽

  • 现实的后期处理和查找表

  • 针对游戏进行了优化

  • 色调蒙版设置为色调控制台一次2种不同的色调

  • 免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室

  • 来自四面八方的详细模型

  • 包括测试动态照明场景

Dekogon工作室创作的艺术

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