Features:
- Pre-baked volume and pseudo volume textures for different grayscale and vector noise types.
- Float noise: Gradient, value, voronoi noise, each on 3 different sizes (packed in r-g-b channels), turbulence versions, and up to 5 levels of detail (25 volume textures + 25 source pseudo volume textures).
- Vector noise: Cell, perlin3d, perlin curl, perlin gradient, and vector noise. Cell noise is baked on different sizes (8 volume textures + 8 source pseudo volume textures), 2-4-8-16-32-64-128-236^3 resolutions. Other types of vector noises can be mipmapped, so they have 3 different sizes (zoom) baked out (12 volume textures + 12 source pseudo volume textures).
- 45 volume textures in total (some of them has 3 textures packed into channels).
- 45 source pseudo volume textures in total (some of them has 3 textures packed into channels).
- 4 sampling examples are included.
- Utility material, material function, and editor utility widget included, to bake your own.
- Baking size guide included.
- All volume textures are tiling on all 3 axes.
Texture Resolutions: (complete list)
- 4096×4096(256^3)
- 2048×1024(128^3)
- 512×512(64^3)
- 256×128(32^3)
- 64×64(16^3)
- 32×16(8^3)
- 8×8(4^3)
- 4×2(2^3)
Number of Unique Materials and Material Instances: 5
Number of Textures: 90
Texture Resolutions: 4×2-4096×4096 (2^3-256^3)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
特征:
- 不同灰度和矢量噪声类型的预烘焙体积和伪体积纹理。
- 浮动噪声:梯度、值、voronoi噪声,每个都有3种不同的大小(在r-g-b通道中打包)、湍流版本和多达5个细节级别(25个体积纹理+25个源伪体积纹理)。
- 矢量噪声:像元、perlin3d、perlin卷曲、perlin梯度和矢量噪声。 细胞噪声在不同尺寸(8体积纹理+8源伪体积纹理)上烘焙,2-4-8-16-32-64-128-236^3分辨率。 其他类型的矢量噪声可以被mipmapped,因此它们有3种不同的大小(缩放)烘焙出来(12个体积纹理+12个源伪体积纹理)。
- 总共有45个体积纹理(其中一些有3个纹理打包到通道中)。
- 总共45个源伪体积纹理(其中一些有3个纹理打包到通道中)。
- 包括4个抽样例子。
- 实用工具材质,材质功能和编辑器实用工具小部件包括在内,以烘烤自己的。
- 烘焙尺寸指南包括在内。
- 所有体积纹理都平铺在所有3个轴上。
纹理分辨率:(完整列表)
- 4096×4096(256^3)
- 2048×1024(128^3)
- 512×512(64^3)
- 256×128(32^3)
- 64×64(16^3)
- 32×16(8^3)
- 8×8(4^3)
- 4×2(2^3)
唯一材质和材质实例数:5
纹理数量:90
纹理分辨率:4×2-4096×4096(2^3-256^3)
支持的开发平台:
Windows:是的
Mac:是的
重要/附加注意事项:
Using pre-baked noise textures instead of real-time computing them will make your shaders cheaper, and you could sample more of them at the same time, for less cost. It’s intended to replace the “noise material node” in your materials. Ideal use cases include volumetric clouds, volumetric fog, custom ray marchers, procedural texturing, particle effects and more. The pack also includes tools and a guide for making your own volume textures.
使用预烘焙的噪声纹理而不是实时计算它们将使您的着色器更便宜,并且您可以在同一时间采样更多它们,成本更低。 它旨在替换材质中的”噪声材质节点”。 理想的用例包括体积云、体积雾、自定义光线游行、程序纹理、粒子效果等。 该包还包括制作自己的体积纹理的工具和指南。
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