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Features:

  • 42 high quality assets, demonstration and overview maps, materials and textures included
  • Water shader and waterfall effects
  • All assets are hand sculpted

Texture Sizes:

  • (32) 4096×4096 
  • (89) 2048×2048
  • (1) 1024×2048
  • (8) 1024×1024
  • (1) 1024×512
  • (7) 512×512 

Collision: Yes, Generated (Temple piece uses LOD as a collision)

Vertex Count: 131, 596 (temple) to 33

LODs: 4 levels where applicable

Number of Meshes: 42

Number of Materials and Material Instances: 16 Materials, 7 Material Functions, 34 Material Instances

Number of Textures: 138

Supported Development Platforms: PC, PlayStation, Xbox, Switch

Supported Target Build Platforms: PC, PlayStation, Xbox, Switch

Important/Additional Notes: Asset BP_FogSheet and connected Textures are EPIC’s content and used for demonstration purposes only. In order to improve performance on Demonstration scene – disable Planar Reflections – they cost a lot and used only for demonstration or static screenshots.

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特征:

  • 42高品质的资产,演示和概述地图,材料和纹理包括
  • 水着色器和瀑布效果
  • 所有资产都是手工雕刻的

纹理尺寸:

  • (32)4096×4096碌录莽拢潞赂漏卯芦禄忙猫 
  • (89)2048×2048
  • (1)1024×2048
  • (8)1024×1024
  • (1)1024×512
  • (7)512×512 

碰撞:是的,生成(Temple piece使用LOD作为碰撞)

顶点计数:131,596(圣殿)至33

Lod:4个级别(如适用)

网格数: 42

材质和材质实例数:16个材质,7个材质函数,34个材质实例

纹理数量: 138

支持的开发平台:PC,PlayStation,Xbox,Switch

支持的目标构建平台:PC,PlayStation,Xbox,Switch

重要/附加注意事项:资源BP_FogSheet和连接纹理是EPIC的内容,仅用于演示目的。 为了提高演示场景的性能–禁用平面反射-它们花费很多,仅用于演示或静态屏幕截图。










Landscape shader, hand sculpted rocks, hand made foliage, sea shader, waterfall shader and a handful of environment effects to bring your environments to life. Temple is included for demonstration purposes (no interior).

Don’t forget to watch overview video.

景观着色器,手工雕刻的岩石,手工制作的树叶,海洋着色器,瀑布着色器和一些环境效果,使您的环境生活。 寺庙包括用于演示目的(没有内部)。

不要忘记观看概述视频。

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