Features:
- 42 high quality assets, demonstration and overview maps, materials and textures included
- Water shader and waterfall effects
- All assets are hand sculpted
Texture Sizes:
- (32) 4096×4096
- (89) 2048×2048
- (1) 1024×2048
- (8) 1024×1024
- (1) 1024×512
- (7) 512×512
Collision: Yes, Generated (Temple piece uses LOD as a collision)
Vertex Count: 131, 596 (temple) to 33
LODs: 4 levels where applicable
Number of Meshes: 42
Number of Materials and Material Instances: 16 Materials, 7 Material Functions, 34 Material Instances
Number of Textures: 138
Supported Development Platforms: PC, PlayStation, Xbox, Switch
Supported Target Build Platforms: PC, PlayStation, Xbox, Switch
Important/Additional Notes: Asset BP_FogSheet and connected Textures are EPIC’s content and used for demonstration purposes only. In order to improve performance on Demonstration scene – disable Planar Reflections – they cost a lot and used only for demonstration or static screenshots.
特征:
- 42高品质的资产,演示和概述地图,材料和纹理包括
- 水着色器和瀑布效果
- 所有资产都是手工雕刻的
纹理尺寸:
- (32)4096×4096碌录莽拢潞赂漏卯芦禄忙猫
- (89)2048×2048
- (1)1024×2048
- (8)1024×1024
- (1)1024×512
- (7)512×512
碰撞:是的,生成(Temple piece使用LOD作为碰撞)
顶点计数:131,596(圣殿)至33
Lod:4个级别(如适用)
网格数: 42
材质和材质实例数:16个材质,7个材质函数,34个材质实例
纹理数量: 138
支持的开发平台:PC,PlayStation,Xbox,Switch
支持的目标构建平台:PC,PlayStation,Xbox,Switch
重要/附加注意事项:资源BP_FogSheet和连接纹理是EPIC的内容,仅用于演示目的。 为了提高演示场景的性能–禁用平面反射-它们花费很多,仅用于演示或静态屏幕截图。
Landscape shader, hand sculpted rocks, hand made foliage, sea shader, waterfall shader and a handful of environment effects to bring your environments to life. Temple is included for demonstration purposes (no interior).
Don’t forget to watch overview video.
景观着色器,手工雕刻的岩石,手工制作的树叶,海洋着色器,瀑布着色器和一些环境效果,使您的环境生活。 寺庙包括用于演示目的(没有内部)。
评论(0)