- 2 Niagara modules to directly map flipbooks on Particle Arrays – no Blueprints or Materials needed
- 4 Material Functions to add Flipbook Player and Flowmap features to any material
- 8 pre-built Flipbook player Base Materials
- 40 Material Instances – with exposed Params like PlaySpeed, Colors, Tone mapping, Alpha, Refraction
- Velocity based frame blending to slow playback – or play normally using only a few frames
- Experimental materials using Velocity Flipbooks as animated Flowmaps
- 2个Niagara模块可在粒子阵列上直接映射flipbook-无需蓝图或材料
- 4个材质函数,为任何材质添加Flipbook Player和Flowmap功能
- 8预建Flipbook播放器基础材料
- 40个材质实例-具有暴露的参数,如PlaySpeed,颜色,色调映射,Alpha,折射
- 基于速度的帧混合以减慢播放速度-或仅使用少数帧正常播放
- 使用速度Flipbook作为动画流程图的实验材料





Manual / Tutorial Videos / Discord
Welcome to NinjaPlayer 1.02: a generic flipbook processor mapping baked simulation data
on Meshes, UI, Particles and Niagara Particle Arrays.
- Material Functions and Niagara Modules to build your own player systems
- Pre-built Materials and Particle Emitters to play flipbooks instantly
- Velocity based frame blending for smooth playback and flow effects
- 6 Mbytes functional core that could be merged to any UE Project
- 120 Mbytes example content with use cases and flipbooks for experimenting
For baking fluid simulation to flipbooks inside Unreal, see: NinjaTools
NinjaPlayer is included to NinjaTools. This is a standalone release.
欢迎来到忍者1.02:一个通用的flipbook处理器映射烘焙模拟数据
在网格、UI、粒子和Niagara粒子阵列上。
- 材质函数和Niagara模块来构建您自己的播放器系统
- 预先构建的材料和粒子发射器立即播放flipbook
- 基于速度的帧混合平滑播放和流效果
- 可合并到任何UE项目的6Mbytes功能核心
- 120Mb的示例内容,包含用于实验的用例和flipbook
要在虚幻引擎中对flipbooks进行烘焙流体模拟,请参阅: 忍者
NinjaPlayer包括到NinjaTools。 这是一个独立的版本。
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