The FX pack contains powerful game-ready electrical discharge effects (made in cascade particle editor). Take a look at the video presentation for more details.
FX包包含强大的游戏就绪放电效果(在级联粒子编辑器中制作)。 请看视频演示了解更多细节。
Features:
These are the particle effects made inside cascade editor. The electrical strikes are mesh based, so they are 100% 3d, and can be viewed from any angle. The effects are optimized for real-time applications.
Type of Emitters: (CPU, GPU, MESH)
Number of Unique Effects: 24
LODs: (Yes)
Number of Materials: 10
Number of Textures: 11
Number of Unique Meshes: 15
Supported Development Platforms:
Windows: (Yes)
Important/Additional Notes:
- Some of the effects contain lights inside the cascade editor. Please remove them if you don’t need the lights, you want to add them some other way, or if having lights is too expensive for your app
- All particle elements use instanced materials. If you need to change the color of the effect or turn off the flickering (strobing light), simply modify the instanced material parameters.
- Discharge strike effect has on only 3 sizes, if you want different sizes just scale the element or make the new one that consists from several effects
特征:
这些是在cascade编辑器中制作的粒子效果。 电气打击是基于网格的,因此它们是100%3d,并且可以从任何角度观看。 这些效果针对实时应用程序进行了优化。
发射器类型:(CPU,GPU,网格)
独特效果数量:24
Lod:(是的)
材料数量:10
纹理数量:11
唯一网格数:15
支持的开发平台:
视窗:(是)
重要/附加注意事项:
- 一些效果包含级联编辑器中的灯光。 请删除它们,如果你不需要灯,你想添加他们一些其他的方式,或者如果有灯对你的应用程序太昂贵
- 所有粒子元素都使用实例化材质。 如果需要更改效果的颜色或关闭闪烁(频闪灯),只需修改实例化材质参数即可。
- 放电打击效果只有3个大小,如果你想要不同的大小,只需缩放元素或使新的由几个效果组成
The FX demonstration:
https://youtu.be/YWnuyjfkzLw (time-codes in the video description)
Open level called scene_01 to review the effects placed on the level.
The pack consist of several types of effects
- Sphere fx – spherical discharges
- Attack fx (large, medium, small) – discharge strike effect. All effects of this kind have a master effect and a version with each element placed inside of a separate fx.
E.g.
P_Strike_01_lrg – master effect (contains all elements)
P_Impact_Strike_01_lrg – Separate impact element
P_Muzzle_Strike_01_lrg – Separate muzzle flash element
P_Core_Strike_01_lrg – Separate strike element
P_Core_Strike_02_lrg – Separate strike element, v02
- Attack Loop fx (large, medium, small) – same as above but with looped animation.
- Electrical aura fx – electrical strikes revolving around the character or any other element
- Electrical fence fx – linear electrical elements, can be used as a fence
- Lightning Loop fx – lightning strike
Feel free to contact me if you have questions or issues.
FULL LIST OF effects:
https://1drv.ms/t/s!Amq60ZJds5R9gboO_r6WE-58N74smQ?e=Aw1noV
外汇示范:
https://youtu.be/YWnuyjfkzLw (视频描述中的时间代码)
开放级别称为 场景_01 要审查放置在水平上的影响。
这个包由几种类型的效果组成
- 球体fx -球形放电
- 攻击fx (大,中,小)-放电打击效果。 所有这种效果都有一个主效果和一个版本,每个元素都放在一个单独的fx中。
例如。
P_打击_01_lrg -主效果(包含所有元素)
P_impact_打击_01_lrg -独立的冲击元件
P_Muzzle_Strike_01_lrg -独立枪口闪光元件
P_Core_Strike_01_lrg -单独的打击元素
P_Core_Strike_02_lrg -独立打击元件,v02
- 攻击循环 外汇 (大,中,小)-与上面相同,但具有循环动画。
- 电光环fx – 围绕角色或任何其他元素旋转的电击
- 电气围栏fx – 线性电气元件,可用作围栏
- 闪电环fx – 雷击
如果您有任何问题或问题,请随时与我联系。
效果的完整列表:
https://1drv.ms/t/s!Amq60ZJds5R9gboO_r6WE-58N74smQ?e=Aw1noV
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