a quick and easy godray effect blueprint for both stylized & realistic ambiance creation.
一个快速和容易的戈德雷效果蓝图的风格和现实的氛围创造。
All features are broken into sub categories in Blueprint setting. The ordering of the categories appears to be in random due to an unresolved unreal bug. It is advised to follow the numbering order when making your own customization.
1. Scale:
-All components scale off diameter & length multipliers
2. Main Attributes:
-Consists of settings related to light streaks
-The tint color parameter not only tints the godray texture, but also the spotlight color for coherence.
3. Volumetric Settings:
-Depth Fade Distance: control the revealing distance of the geometry behind/colliding with the godray geometry
-Fresnel Exponent: control the fading effect based on the facing ratio of the godray geometry.
-Camera Fading Control: control the fading effect when camera push into godray
-Vertical fading Control: control the weighting of the effect along the strip
-Cylindrical Masking Exponent: controls the apparent “roundness” of the effect
-Lightray Convergent: switching from parallel lightshaft to that of a spotlight which shoot out from a point.
4. Running Smoke: Smoke animation enabled through animated texture:
-With basic intensity, scaling, and speed parameters to be customized to your need with your own alpha texture.
5.Dust Particles:
-GPU emitter for small dust shimmering around godray
-Camera based reveal & culling setting to contain the visibility of the dust within ideal distance.
-(3 LOD level with the emission disabled beyond 2500 unit away from camera)
在蓝图设置中,所有要素都细分为子类别。 由于未解决的虚幻错误,类别的排序似乎是随机的。 在进行自己的定制时,建议遵循编号顺序。
1. 比例尺:
-所有组件缩小直径和长度乘数
2. 主要属性:
-由与光条纹相关的设置组成
-Tint颜色参数不仅可以着色godray纹理,还可以着色聚光灯颜色以实现连贯性。
3. 容量设置:
-深度淡出距离:控制后面/与godray几何体碰撞的几何体的露出距离
-菲涅尔指数:根据戈德雷几何的面对比率控制褪色效果。
-相机褪色控制:控制相机推入godray时的褪色效果
-垂直褪色控制:控制沿条带效果的加权
-圆柱掩蔽指数:控制效果的明显”圆度”
-Lightray收敛:从平行光轴切换到从一个点射出的聚光灯。
4. 运行烟雾:通过动画纹理启用烟雾动画:
-具有基本强度,缩放和速度参数,可根据您的需要使用自己的alpha纹理进行定制。
5.尘埃粒子:
-GPU发射器,用于小尘埃在godray周围闪烁
-基于相机的揭示和剔除设置,以包含理想距离内的灰尘可见性。
-(3LOD水平与发射禁用超过2500单位远离相机)
Update: Ver 2.5 update for sequencer and cinematic production: Lazy_Godray_Ver2.5(4.24 and above)
UPDATE: Lazy Godray Ver2.0 has been implemented and included in this product as a supplement to the original blueprint. Please check out the video for more detail: Lazy Godray Ver 2.0 (4.24 and above)
Video: V1.2 Parameter Showcase
Lazy Godray is an effect Blueprint for quick and isolated godray setup without the need of using volumetric lighting feature from unreal. This Asset combines all crucial components for making a nice looking godray effect into one Blueprint with a ton of customization options for that extra kick in completing the ambiance of your environment.
Features:
– Lite weight geometry driven godray effect
– Customizable textures for light shaft effect & moving smoke.
– Fully customizable volumetric options resembling the physical characteristic of smoke and volumetric lighting.
– Spotlight component and dust particle system to further pushing the visual fidelity of the effect.
– Material can be used separately as fog material on simple cards & particle system.
更新:测序器和电影制作的Ver2.5更新: Lazy_Godray_Ver2.5(4.24及以上)
更新:Lazy Godray Ver2.0已经实现并包含在本产品中,作为原始蓝图的补充。 请查看视频了解更多详情: 懒惰的Godray Ver2.0 (4.24及以上)
短片: V1.2参数展示
懒惰的Godray是一个快速和孤立的godray设置的效果蓝图,而不需要使用来自虚幻的体积照明功能。 此资源将用于制作美观的godray效果的所有关键组件结合到一个蓝图中,并提供大量自定义选项,用于完成环境的氛围。
特征:
-精简重量 几何驱动 godray效应
-可自定义纹理 光轴效应&移动烟雾.
-完全 可自定义容量选项 类似于烟雾和体积照明的物理特性。
-聚光灯组件和尘埃粒子系统,进一步推动效果的视觉保真度。
– 材料可以单独使用 作为雾材料在简单的卡片和粒子系统.
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