60 Cascade Particle Systems:

  • 16 projectiles, 16 muzzles, 16 impacts, and 12 charge-ups.
  • Mainly mesh, CPU, and GPU emitters.
  • LOD’s, Particle cutouts, everything set up properly for performance.
  • Detail mode properly set up for your game graphics settings.
  • All effects work on low end mobile devices, consoles, and PC.
  • Lights and refraction for additional performance can optionally be disabled.
  • The aforementioned are disabled on higher LOD’s.

29 Master Materials:

  • Optimized, often well under 100 instructions.
  • 54 Material Instances.
  • 24 Material Functions (some seen in previous packs).
  • Comes with global/per instance saturation, hueshift, and emissive options.

42 Static Meshes:

  • From 9 up to 1900 polygons, generally in the sub 500 range.

25 Textures:

  • All under 1mb, often even less than 200kb.
  • Some textures are reduced in size in-editor, can be upscaled if desired.
  • Proper LOD filter groups for your game graphics settings.

Sound:

  • Some demo-sounds for the projectiles.

Preview Content:

  • Three showcase maps, Just projectiles, one focused on the sound, and the other an Arm-Cannon showcase.
  • Arm-Cannon Blueprint shows an Arm-Cannon charge-up effect for presentation.
  • RespawnFX Blueprint to show off effects in a looping matter.
  • I do not give support for the Blueprints however, you are probably better at them.

Two animations to emphasize recoil.

60级联粒子系统:

  • 16个弹丸,16个枪口,16个撞击和12个充电。
  • 主要是网格,CPU和GPU发射器。
  • LOD,粒子切割,一切都设置正确的性能。
  • 细节模式正确设置为您的游戏图形设置.
  • 所有效果都适用于低端移动设备,控制台和PC。
  • 可以选择禁用灯光和折射以提高性能。
  • 上述在更高的LOD上被禁用。

29主要材料:

  • 优化,通常在100指令下。
  • 54个材料实例。
  • 24材料功能(一些见于以前的包)。
  • 带有全局/每实例饱和度,hueshift和自发光选项。

42静态网格:

  • 从9到1900个多边形,一般在500以下范围.

25纹理:

  • 都在1mb以下,往往甚至不到200kb。
  • 一些纹理在编辑器中缩小了大小,如果需要,可以放大。
  • 适当的LOD过滤器组为您的游戏图形设置.

声音:

  • 弹丸的一些演示声音。

预览内容:

  • 三个展示地图,只是弹丸,一个专注于声音,另一个是手臂大炮展示。
  • 手臂加农炮蓝图显示手臂加农炮充电效果以供展示.
  • RespawnFX蓝图在循环物质中展示效果。
  • 但是,我不支持蓝图,你可能会更好。

两个动画强调后坐力。










Note: This uses the Cascade particle system, not Niagara.

Performance-wise, this is totally fine, and there is –currently– no indication of cascade being entirely removed from the engine anytime soon.

An update where all effects will be converted to utilize Niagara will be available at some point in the future.Luos’s PewPew particle Pack contains 4 types of projectiles, each with 3 additional levels of “oomph”.

Each level has its own muzzle and impact effect. The 3 higher levels of “charged” projectiles have unique “charge up” effects.

If you have cascade experience, you can easily mix and match many new projectiles!

Click here for the Trailer/Video Showcase.

Click here for the forum thread.

注意:这使用级联粒子系统,而不是Niagara。

性能方面,这是完全好的,并且-目前-没有迹象表明cascade很快就会从引擎中完全移除。

所有效果都将转换为使用Niagara的更新将在未来的某个时间提供。Luos的PewPew粒子包包含4种类型的射弹,每种都有3个额外的”oomph”级别。

每个级别都有自己的枪口和冲击效果。 3个更高级别的”充电”投射物具有独特的”充电”效果。

如果你有级联经验,你可以很容易地混合和匹配许多新的弹丸!

点击这里查看预告片/视频展示。

点击这里查看论坛主题.

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