Features:
- 40 Different Types of Parameterized Distortion And Glitched Effects.
- Each Effect can be used as Post Process Blendable Material , Niagara FX , and Mesh Material with World Displacement.
- Niagara facilitates Object Space Localization, where you can apply the effects on only a part of your environment, like certain actors, or a given region in your scene.
- AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties.
- Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils.
- ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen.
- Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.
- AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime.
Number of Blueprints: 4 + 2 Tutorial Blueprints
Number of Materials : 86
Number of Material Instances: 89
Number of Niagara Emitters: 4
Number of Niagara Systems: 49
Number of UMG Widgets: 8
Supported Development Platforms:
Windows: Yes
Mac: Yes
特征:
- 40种不同类型的参数化失真和毛刺效果。
- 每个效果都可以用作后处理可混合材质、Niagara FX和具有世界位移的网格材质。
- Niagara有利于对象空间本地化,您可以仅对环境的一部分(如某些actor)或场景中的给定区域应用效果。
- AOS蓝图Actor,用于根据通用属性轻松组合和分组多个可混合材质。
- 本地化允许您通过自定义深度模板仅将着色器应用于某些对象,或从给定效果中排除某些对象。
- 屏幕空间本地化允许您根据用户定义的形状和大小分割屏幕,并在屏幕的不同部分同时应用多个可混合的材料。
- 通过SceneDepth将环境中放置的MainObjects与背景分开。 将不同的着色器组合同时应用于主环境和背景场景。
- AOSRuntime蓝图和控件(包括基于UMG的动态色轮)允许您在运行时调整和修改后期处理材质。
蓝图数量:4+2教程蓝图
材料数量:86
材质实例数:89
Niagara发射器数量:4
尼亚加拉系统数量:49
UMG小部件数量:8
支持的开发平台:
Windows:是的
Mac:是的
Art of Shader – Distortion And Glitches is a pack of 40 Customizable Shaders, that can be used in Post Process Blendable Materials , Niagara FX, as well as Mesh Materials to create a variety of distorted and glitched effect to your actors and scenes. The Blueprint Actors facilitate the easy combining, blending and grouping of the Post process materials based on certain common properties. From Artifacts, VCRGlitch, GlitcySpectrum, Wavy, InterlacedGlitch, BlockySurface, BrokenPixels and many more Effects, choose, combine and customize via the parameterized material instances to suit your style.
Tutorial Series : Mastering Post Process Shaders
Please Note : Assets displayed in the Images are for demonstration purposes only are not included in this pack.
Art Of Shader-Distortion And Glitches是一个包含40个可自定义着色器的包,可用于后期处理可混合材质,Niagara FX以及网格材质,为您的演员和场景创建各种扭曲和毛刺效果。 蓝图Actor有助于基于某些常见属性轻松组合、混合和分组后处理材料。 从工件,VCRGlitch,GlitcySpectrum,Wavy,InterlacedGlitch,BlockySurface,BrokenPixels以及更多效果,通过参数化材质实例选择,组合和自定义以适应您的风格。
请注意 : 图像中显示的资产仅用于演示目的,不包括在此包中。
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