VIDEO PREVIEW

Starter guide & feature list for versions 4.22 and newer

Starter guide & feature list for versions older than 4.22

DISCORD SERVER (SUPPORT, DISCUSSION)

REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)

Comparison with my Dynamic Tree & Plant Generator

Besides the documentation, the project contains demo levels with interactive examples of all features.

Latest update (4.22+):

– Improved auto billboard generation, now the billboard size matches the true tree size more closely and provides better final look with less overdraw.

– Re-generated (with the new improvement) & assigned billboard meshes for each included tree preset

– Better billboard mesh generation, faster billboard material. Now all the billboard plane UV scaling happens during procedural mesh creation. As a result, the master billboard material is even more lightweight. Also, the finalization process for generated trees is shorter and more user-friendly.

– New: Density control for branch placement. Allows to e.g. have less/more branches on top/bottom, retaining the original branch amount. Controllable with 3 parameters: Density Effect (0-1), Density Exponent, Density Adjustment (Disabled, More on Top, Less on Top).

– Automatic LOD assignment for finalized tree mesh.

– Cleaned up parameter categories for the tree generator blueprint

– New documentation for 4.22+

– Removed unused test materials from content folders

Interactive Tree Creator on Orbital Market

视频预览

入门指南及功能列表 版本4.22及更新版本

入门指南及功能列表 版本早于4.22

DISCORD服务器(支持,讨论)

评论,问题和答案(来自UE Marketplace)

与我的动态树木和植物发生器比较

除了文档,该项目还包含演示级别,其中包含所有功能的交互式示例。

最新更新(4.22+):

-改进的自动广告牌生成,现在广告牌大小与真正的树大小更紧密地匹配,并提供更好的最终外观与更少的透支。

-重新生成(与新的改进)和分配广告牌网格为每个包含的树预设

-更好的广告牌网格生成,更快的广告牌材料。 现在,所有广告牌平面UV缩放都发生在程序化网格创建过程中。 因此,主广告牌材料更加轻巧。 此外,生成的树的最终确定过程更短,更方便用户。

-新:用于分支放置的密度控制。 允许例如在顶部/底部有更少/更多的分支,保留原始分支数量。 可控的3个参数:密度效应(0-1),密度指数,密度调整(禁用,更多在顶部,更少在顶部)。

-完成树状网格的自动LOD分配。

-清理树生成器蓝图的参数类别

-4.22+的新文档

-从内容文件夹中删除未使用的测试材料

轨道市场上的互动树造物主

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