Number of Blueprints: 6

Network Replicated: No

Supported Development Platforms: Windows

Important/Additional Notes:

  • Some effects are not compatible with the Unreal Engine landscape. As a workaround, you can convert landscape to static mesh in the engine.

  • Static vertex lights are only compatible with primitive components that support custom primitive data, for example, static and skeletal meshes.

  • Static vertex lights are limited to 5 per component, which means if your level is a single large mesh you’re limited to 5 lights. To get around this limitation, split your geometry into several pieces. 

  • Depth Error doesn’t support translucent materials.

  • Destructible Material requires meshes to have hard edges. Smoothing groups can be removed in the editor.

  • 3D assets are included, however, they’re for demonstration purposes only (you can still use them as you wish).

蓝图数目:6

网络复制:没有

支持的开发平台:Windows

重要/附加注意事项:

  • 某些效果与虚幻引擎地形不兼容。 作为解决方法,您可以在引擎中将地形转换为静态网格体。

  • 静态顶点光源仅与支持自定义基元数据的基元组件兼容,例如静态和骨架网格体。

  • 每个组件的静态顶点光照限制为5个,这意味着如果您的关卡是单个大型网格体,则限制为5个光照。 要解决此限制,请将几何体拆分为几块。 

  • 深度误差不支持半透明材质。

  • 可破坏材料要求网格具有硬边。 平滑组可以在编辑器中删除。

  • 3D资源包括在内,但是,它们仅用于演示目的(您仍然可以根据需要使用它们)。










This is a collection of assets that will help you achieve 90s style graphics in Unreal Engine.

Make your environments come alive with screen space vertex snapping and affine texture mapping. Set the mood with material based ambient lighting, fog, vertex point lights, spotlights and light shafts. Create destructible objects with the help of a destructible blueprint.

Video

Tutorial

Playable Demo

For questions and support, please join the discord server!

Features:

  • Dithering

  • Polygon Draw Distance

  • Screen Space Vertex Snapping

  • Near Clip

  • Color Quantization

  • Affine Texture Mapping

  • Depth Error

  • Ambient Lighting

  • Fog

  • Static Vertex Lights (up to 5 per component)

  • Dynamic Vertex Lights (4 by default)

  • Pseudo Lens Flare

  • Destructible Material & Blueprint (Video)

  • Camera Facing Sprite Material

  • Procedural Light Shaft Blueprint (Video)

  • Vertex Paint Ready

  • Screen Door Transparency

  • Distance Field Lighting

这是一个资源集合,可帮助您在虚幻引擎中实现90年代风格的图形。

通过屏幕空间顶点捕捉和仿射纹理映射,让您的环境变得生动。 使用基于材质的环境照明,雾,顶点点灯,聚光灯和光轴设置情绪。 借助可破坏蓝图创建可破坏对象。

短片

教程

可玩演示

如有任何疑问和支持,请加入 不和谐服务器!

特征:

  • 抖动,抖动

  • 多边形绘制距离

  • 屏幕空间顶点捕捉

  • 近剪辑

  • 颜色量化

  • 仿射纹理映射

  • 深度误差

  • 环境照明

  • 静态顶点光源(每个组件最多5个)

  • 动态顶点光源(默认为4个)

  • 伪镜头耀斑

  • 可破坏材料及蓝图(短片)

  • 相机面向精灵材质

  • 程序光轴蓝图(短片)

  • 顶点油漆准备就绪

  • 纱门透明度

  • 距离场照明

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