Features:

Demo : https://youtu.be/RuyuParSKv0

  •  Fireworks
  •  Control the emission of fireworks

Type of Emitters: (CPU, GPU)

Number of Unique Effects:26

Number of Materials:18

Number of Textures:20

Number of Blueprints: (4)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

特征:

示范 : https://youtu.be/RuyuParSKv0

  •  烟花
  •  控制烟花的排放

发射器类型:(CPU,GPU)

独特效果数量:26

材料数量:18

纹理数量:20

蓝图数目:(4)

支持的开发平台:

视窗:(是)

Mac:(是)










Simulate a real fireworks show. It is the final explosion point of fireworks confirmed by position. The default height of fireworks emission is 50m, and the explosion position can be controlled randomly in the blueprint. In short, it is very simple to use.It should be noted that,The vast majority of sparks in fireworks are GPU particles.Because component rendering is used, when too many fireworks are emitted, the GPU will be very expensive. If it is applied to a game project, performance should be considered,For specific usage, click Demo Link

模拟真实的烟花表演。 它是由位置确认的烟花的最终爆炸点。 烟花发射的默认高度为50m,在蓝图中可以随机控制爆炸位置。 总之,这是非常简单的use.It 需要注意的是,fireworks中的绝大多数火花都是GPU粒子。由于使用了组件渲染,当发射太多烟花时,GPU将非常昂贵。 如果应用于游戏项目,则应考虑性能,具体用法请单击演示链接

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