Number of Blueprints: 7

Example Maps: 5 (reef, lake, pool, waste, ocean)

Master Materials: 8

Material Functions: 23

Material Instances: 30

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Network Replicated: Yes

Open worlds: Yes (World Origin Location)

[Documentation]

[Ocean Demo]

[Roadmap]

Important Notes:

The package contains additional free example content from Epic packs (Starter Content, Epic Zen Garden) and free Mixamo swimming animations used only for demonstration purposes.

Projects powered by Aquatic Surface:

[Nextera]

[Curzon Line]

[Glitchphobia]

Would you like to see your project linked here? Mail me!:)

蓝图数目:7

示例地图:5(礁,湖,池,废物,海洋)

主材料:8

材料功能:23

材料实例:30

支持的开发平台:Windows

支持的目标构建平台:Windows

网络复制:是

开放世界:是的(世界起源位置)

[文件]

[海洋示范]

[路线图]

重要事项:

该软件包包含来自Epic packs的额外免费示例内容(入门内容,Epic Zen Garden)和仅用于演示目的的免费Mixamo游泳动画。

以水面为动力的项目:

[Nextera]

[寇松线]

[Glitchphobia]

你想看到你的项目链接在这里吗? 寄给我!:)

Aquatic Surface is a well-optimized material pack and blueprint that implements fully functional, configurable, and realistic water effects.

[Interactions & Buoyancy]

[Virtual Reality Video]

[Getting Started Tutorial]

[Vertex Flow Tutorial]

Features:

  • Water clip line effect

  • Underwater and over the water surface and post-process volume

  • Translucency support for underwater particles and meshes

  • Three types of static reflection/refraction projections (box/spherical/planar)

  • Animated caustics based on decals

  • Buoyancy component

  • UV mapping, vertex color flow, and texture color flow maps

  • Over 100 parameters like translucency, fog depth, mapping, reflection, refraction, and wet color.

  • Multiple material switches enable/disable some effects to increase quality/efficiency.

  • Very fast and GPU-friendly. 120-160 instructions depend on the used effects.

  • Quality/Efficiency adjustment. Cinematic (realistic reflections) and standard (static box projected cube-map)

  • Water edge/coast (not using the distance fields)

  • Sun and glittering effect on waves

  • Fast underwater and surface scattering and god rays

  • Implemented as the unlit translucent material

  • Water holes for boats

  • Fast physics-based interactions

  • Character swimming implementation

  • Interaction particle splashes

  • Audio support

  • World origin location

Limitations:

  • The system is designed to work only with static lighting and prebaked reflections.

水生表面是一个优化良好的材料包和蓝图,实现了功能齐全,可配置和现实的水效果。

[相互作用和浮力]

[虚拟现实视频]

[入门教程]

[顶点流教程]

特征:

  • 水夹线效果

  • 水下和水面及后处理体积

  • 水下粒子和网格的半透明支持

  • 三种类型的静态反射/折射投影(箱形/球形/平面)

  • 基于贴花的动画焦散

  • 浮力组件

  • UV映射、顶点颜色流和纹理颜色流映射

  • 超过100个参数,如半透明,雾深度,映射,反射,折射和湿色.

  • 多个材质开关启用/禁用一些效果以提高质量/效率。

  • 非常快速和GPU友好。 120-160指令取决于所使用的效果。

  • 质量/效率调整。 电影(现实反射)和标准(静态框投影立方体地图)

  • 水边/海岸(不使用距离场)

  • 阳光和波光粼粼的效果

  • 快速的水下和表面散射和上帝射线

  • 实现为未点燃的半透明材料

  • 船用水孔

  • 基于物理的快速交互

  • 字符游泳实现

  • 相互作用粒子飞溅

  • 音频支持

  • 世界产地

限制:

  • 该系统的设计仅适用于静态照明和预烘焙反射。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。