Features
- 90 Niagara effects, 17 unique Niagara systems, 73 variations. Each of them having between 20 and 90 parameters for styling.
- 11 reusable Niagara module scripts
- 63 material functions
- 20 materials plus 49 material instances
- The majority of parameters (except things like materials) can be animated in the sequencer.
- The set is based on fractal- and morphing shape materials that are used by Niagara effects
- Audio reactions include: color gradient, emissive, size change, wave motions, animation speed change, spawn rate change
- Most effect have a fixed number of particles. No surprise bursts that drag down performance.
- Most effects run on GPU. Exceptions are ribbon systems as they require CPU access
- Blueprint for audio capture actor. Simply put in your map to enable audio capture. Capture can use everything that is heard or use specific audio mix. Thus it can be enabled for music only or voice chat only etc.
- Blueprint for audio playback that plays automatically in editor and game.
- Blueprint to sample a procedural material to a texture.
Number of Niagara Systems: 90 ( 17 base systems + 73 variations)
Number of Niagara Modules: 11
Number of Blueprints: 3
Number of Meshes: 6
Number of Materials: 20
Number of Material Instances: 49
Number of Material Functions: 63
Number of Textures: 0 (everything is procedural)
Supported Development Platforms: Windows 64/32. Other platforms should work but it was not tested
Documentation: https://lucid-software-dreams.com/audioreactivefx02/
特征
- 90尼亚加拉效果,17独特的尼亚加拉系统,73变化。 每个都有20到90个造型参数。
- 11个可重用的Niagara模块脚本
- 63材质功能
- 20个材质加上49个材质实例
- 大多数参数(除了材质之类的东西)都可以在sequencer中设置动画。
- 该集合基于Niagara效果使用的分形和变形形状材质
- 音频反应包括:颜色渐变,自发光,大小变化,波浪运动,动画速度变化,产卵率变化
- 大多数效果具有固定数量的粒子。 没有令人惊讶的爆发,拖累性能。
- 大多数效果在GPU上运行。 例外是功能区系统,因为它们需要CPU访问
- 音频捕获actor的蓝图。 只需把你的地图,使音频捕获。 Capture可以使用听到的所有内容或使用特定的音频混音。 因此,它可以只启用音乐或语音聊天等。
- 在编辑器和游戏中自动播放的音频播放蓝图。
- 将程序材质采样到纹理的蓝图。
尼亚加拉系统数量:90(17个基本系统+73个变体)
Niagara模块数量:11
蓝图数目:3
目数:6
材料数量:20
材质实例数:49
材质功能数量:63
纹理数量:0(一切都是程序性的)
支持的开发平台:Windows64/32。 其他平台应该工作,但没有测试
文件: https://lucid-software-dreams.com/audioreactivefx02/
Audio Reactive FX 02 provides a set of audio reactive Niagara particle effects plus a few other Niagara systems that do not react to audio and can be used as filler patterns in a scene. The asset pack was designed to be used for live music events or rendered music videos. The effects can be used out of the box but if you start playing around with it, you will discover sheer endless possibilities. Also contains some utility blueprints for audio capture- and playback.
The asset pack contains a total of 90 Niagara effects. The pack is built in a modular fashion with lots of additional Niagara modules, materials and material functions to be reused. Everything is procedural, thus, meshes can easily be replaced by other meshes without the need for UV mapping.
Discord:
Detailed Overview & Update for UE 5.2
Overview Video:
Tutorial – Audio Reactive Music Video + ffmpeg
Demo Video:
The other videos on the channel also use the contents of this asset pack but also use content from our other asset packs.
Changelog
Update 1.1 (ONLY AVAILABLE FROM UE 5.2 AND UP)
- added 1 additional niagara system and added more variations. totaling to 108 unique niagara effects now.
- added demo map for rendering with movie render queue
- added render settings & render queue for rendering
- improved niagara module scripts to allow manual timing in level sequences
Troubleshooting
It seems that audio reactive niagara systems can currently not be used in UE 5.2 due to a bug. See this article for more information: https://forums.unrealengine.com/t/ue5-2-crash-caused-by-niagara-particle-system-audio-spectrum-niagaradatainterfaceaudio/1170362/2
In UE 5.1 that prevents the effects from being used in a packaged game when async loading is enabled. it is recommended to use UE 5.0 or disable async loading.
see the thread for the workaround here: https://forums.unrealengine.com/t/crash-when-packaging-a-project-containing-niagaraaudiospectrum-in-ue5-0-1/552399/4
see status of the official issue: https://issues.unrealengine.com/issue/UE-152571
音频反应FX02提供了一组音频反应尼亚加拉粒子效果加上一些其他尼亚加拉系统,不反应音频和可用作填充模式在一个场景。 该资源包旨在用于现场音乐活动或渲染的音乐视频。 效果可以开箱即用,但如果你开始玩它,你会发现纯粹的无限可能性。 还包含一些用于音频捕获和播放的实用蓝图.
资源包包含总共90个Niagara效果。 该包是建立在一个模块化的方式与许多额外的尼亚加拉模块,材料和材料功能可重复使用。 一切都是程序性的,因此,网格可以很容易地被其他网格替换,而不需要UV映射。
不和谐:
UE5.2的详细概述和更新
概览短片:
教程-音频反应音乐视频+ffmpeg
演示视频:
频道上的其他视频也使用此资源包的内容,但也使用我们其他资源包的内容。
更新日志
更新1.1(仅适用于UE5.2及更高版本)
- 增加了1个额外的尼亚加拉系统和增加了更多的变化. 总计108独特的尼亚加拉效果现在。
- 添加演示地图与电影渲染队列渲染
- 添加渲染设置和渲染队列
- 改进的niagara模块脚本,允许在关卡序列中手动计时
故障排除
由于一个bug,似乎音频反应尼亚加拉系统目前不能在UE5.2中使用。 有关更多信息,请参阅本文: https://forums.unrealengine.com/t/ue5-2-crash-caused-by-niagara-particle-system-audio-spectrum-niagaradatainterfaceaudio/1170362/2
在UE5.1中,当启用异步加载时,防止在打包游戏中使用效果。 建议使用UE5.0或禁用异步加载。
请参阅此处的解决方法的线程: https://forums.unrealengine.com/t/crash-when-packaging-a-project-containing-niagaraaudiospectrum-in-ue5-0-1/552399/4
见官方问题的状况: https://issues.unrealengine.com/issue/UE-152571
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