Features:
* Furniture with interactive drawers / doors
* Physics based/animated interactive doors
* Examinable objects: examinable environment objects and inventory items, with interactive spots
* Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)
* Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)
* Interactive lights: desk lamps, ceiling lights, light switches
* Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors
* Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body
* Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles
* Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers
* Actor for triggering events when player is looking / not looking at certain directions
* Basic physics manipulation
* Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents
* Basic Checkpoint / SaveGame system for all actor classes
* Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)
Number of Blueprints: 40+
Input: Keyboard/Mouse, Gamepad
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: See description
特征:
*带交互式抽屉/门的家具
*基于物理/动画互动门
*可检查的对象:可检查的环境对象和库存项目,具有交互式点
*文档:书籍和笔记与3d演员在水平和屏幕上共享纹理(2D)
*库存系统:管理所有收集的物品,文件,可使用的物品(手电筒,武器)
*互动灯:台灯、吸顶灯、电灯开关
*钥匙:可检查的钥匙和虚拟钥匙(未列在库存清单中),用于解锁门或家具抽屉/门
*可使用物品:可装备的物品,如手电筒和武器,使用一个简单的角色界面,在第一人称手臂和身体上播放动画
*拼图:交互式演员的演员类,可实现的事件将库存项目组合成拼图
*目标:添加、激活和触发级别内事件调度器的基本目标系统
*当玩家正在看/不看某些方向时触发事件的Actor
*基本物理操作
*基本UI库存系统:拖动,重新排序,组合和丢弃库存项目/查看收集的文档
*所有actor类的基本检查点/保存游戏系统
*玩家角色与第一人称手臂和分离的第一人称身体 (这意味着您需要能够在像Blender这样的DCC软件中编辑您的角色网格,或者使用与屏幕截图/视频不同的简化(但功能)版本)
蓝图数量:40+
输入:键盘/鼠标,游戏手柄
网络复制:没有
支持的开发平台:Windows
支持的目标构建平台:Windows
文档:见描述
Horror Mechanics is a base template that includes most common features found in first person horror games, such as first person arms/body, interactive objects, drawers, doors, interactive lights, puzzles, inventory system, examinable objects and keys, all integrated into a “generic checkpoint system” interface.
Features:
-
Furniture with interactive drawers / doors
-
Physics based/animated interactive doors
-
Examinable objects: examinable environment objects and inventory items, with interactive spots
-
Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)
-
Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)
-
Interactive lights: desk lamps, ceiling lights, light switches
-
Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors
-
Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body
-
Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles
-
Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers
-
Actor for triggering events when player is looking / not looking at certain directions
-
Basic physics manipulation
-
Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents
-
Basic Checkpoint / SaveGame system for all actor classes
-
Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)
Videos:
Demo:
Download: Windows 64bit [ZIP]
More:
For more “blueprint related” details, and how it works in general have a look at the documentation here:
Support:
Discord Server: https://discord.gg/4abb2SE
Requirements:
This template requires you to have some experience with blueprints, character retargeting and asset management, might not be recommended for beginners as it uses the most performance optimized workflow for some of its systems which ends up being not very “user friendly”.
恐怖力学是一个基本模板,包括在第一人称恐怖游戏中发现的最常见的功能,如第一人称武器/身体,交互式对象,抽屉,门,交互式灯,拼图,库存系统,可检查的
特征:
-
带交互式抽屉/门的家具
-
基于物理/动画互动门
-
可检查对象:可检查的环境对象和库存项目,带有交互点
-
文档:具有3d actor在关卡和屏幕上共享纹理的书籍和笔记(2D)
-
库存系统:管理所有收集的物品,文件,可使用的物品(手电筒,武器)
-
互动灯:台灯、吸顶灯、电灯开关
-
钥匙:可检查的钥匙和虚拟钥匙(未列在库存清单中),用于解锁门或家具抽屉/门
-
可使用物品:可装备的物品,如手电筒和武器,使用一个简单的角色界面在第一人称手臂和身体上播放动画
-
Puzzles:actor类,用于交互式actor,具有可实现的事件,用于将库存项目组合成谜题
-
目标:添加、激活和触发级别内事件调度器的基本目标系统
-
Actor,用于在玩家看/不看某些方向时触发事件
-
基本物理操作
-
基本UI库存系统:拖动,重新排序,组合和丢弃库存项目/查看收集的文档
-
所有actor类的基本检查点/保存游戏系统
-
第一人称手臂和分离的第一人称身体的玩家角色 (这意味着您需要能够在像Blender这样的DCC软件中编辑您的角色网格,或者使用与屏幕截图/视频不同的简化(但功能)版本)
短片:
示范:
下载: 视窗64位[ZIP]
更多:
有关更多”蓝图相关”的详细信息,以及它的一般工作原理,请查看此处的文档:
支援服务:
不和谐服务器: https://discord.gg/4abb2SE
要求:
此模板要求您对蓝图,角色重定位和资产管理有一定的经验,可能不建议初学者使用,因为它使用了一些系统的性能优化工作流程,最终不是很”用户友好”。
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