Note: Performance of this level was around 40-50 FPS at 4k on a GTX 1070 at the time of production. Do take note in the latest update, LODs and a much cheaper level has been added to the pack for those who have low FPS. Given the complexity of the scene and detail its best you reduce some settings such as SSR/, SSAO and lower the distance the meshes LOD so they transition faster on the screen.

Performance Improvements: Reduce SSR/SSO Quality, Disable SSGI (4.24+), Disable Volumetric Fog, Reduce Screen Percentage from 400% to 100% when you are in PIE mode & PostProcess Volume.

Features:

This project includes over 150+ unique assets with unique UV's, materials, blueprints and particles.

  • Includes Main Level and overview Level of all assets.
  • 125+ unique props to help set dress the scene.
  • 30+ modular assets used to build the infrastructure of the level.
  • 35+ grunge, graffiti and decay decals.
  • Master material used for walls to create damage and grime with vertex paint ability.
  • Multiple master materials depending on their use to give variety to the asset.
  • Various tiling textures to help detail simple assets & performance.
  • Blueprint for easy cable creation.
  • LUT colour grading, IES light profiles and dirt masks to give a final unique look.
  • Texture Sizes: Up to 2048
  • Collision: Automatically generated
  • LODs: None
  • Number of Meshes: 156
  • Number of Materials and Material Instances: 28 Master Materials, 200 Material Instances
  • Number of Textures: 178

Important/Additional Notes: Please contact me at stefanbest0794@yahoo.com if you have any issues.

注意:在生产时,该级别的性能在4K的GTX1070上约为40-50FPS。 请注意在最新的更新,Lod和一个便宜得多的水平已添加到包为那些谁拥有低FPS。 考虑到场景的复杂性和细节,您可以减少一些设置,如SSR/、SSAO,并降低网格体LOD的距离,以便它们在屏幕上更快地转换。

性能改进:降低SSR/SSO质量,禁用SSGI(4.24+),禁用体积雾,当您处于饼图模式和后处理卷时,屏幕百分比从400%降低到100%。

特征:

这个项目包括超过150个独特的资产与独特的紫外线,材料,蓝图和粒子.

  • 包括所有资产的主要级别和概述级别。
  • 125+独特的道具,以帮助设置装扮场景。
  • 30+用于构建关卡基础设施的模块化资产。
  • 35+垃圾,涂鸦和腐烂贴花。
  • 主材料用于墙壁创造损害和污垢与顶点油漆能力.
  • 多种主材料,具体取决于它们的用途,以增加资产的多样性。
  • 各种平铺纹理,以帮助细节简单的资产和性能.
  • 轻松创建电缆的蓝图。
  • LUT颜色分级,ies光轮廓和污垢面具给一个最终独特的外观.
  • 纹理尺寸:高达2048
  • 碰撞:自动生成
  • Lod:没有
  • 目数:156
  • 材质和材质实例数:28个主材质,200个材质实例
  • 纹理数量:178

重要/额外注意事项:请与我联络stefanbest0794@yahoo.com 如果你有任何问题。










***Monthly Unreal Engine Sponsored Content product for June 2021***

Check out SO.Art's other products here: SO.Art Content

This project features over 150 props & modular components to create a highly believable subway infrastructure with numerous props to create an underground subway.

Decals and particles are featured to add a layer of depth and feeling that this place has been lived in and abandoned. 

Note: The scenes use physically accurate lighting values which is why the sun intensity makes it so overblown. You need use or add a cinecamera and tweak the ISO and shutter speed values. You also need to ensure you have enabled ue4 extend default luminance range in the project settings.

***2021年6月虚幻引擎每月赞助内容产品***

看看吧。艺术的其他产品在这里: 所以。艺术内容

这个项目拥有超过150个道具和模块化组件,以创建一个高度可信的地铁基础设施与众多道具创建一个地下地铁。

贴花和颗粒的特点是增加了一层深度和感觉,这个地方已经生活和废弃。 

:场景使用物理上准确的照明值,这就是为什么太阳强度使其过于夸张。 您需要使用或添加cinecamera并调整ISO和快门速度值。 您还需要确保在项目设置中启用了ue4扩展默认亮度范围。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。