List of Features:

Functions and Macros for predicting and displaying the path of projectiles

• Predict the trajectory a projectile take through the air, where it will collide with a surface, and where it will bounce after collision

• Contains 5 different texture sets to customize the appearance of the beam (2 per set)

• Easy color customization of the beam

• Prediction can be updated in real time as needed by calling the function

• Efficient enough to update the trajectory every frame, even on mobile

• Works with any projectile by providing the required inputs

Contains:

• 11 Functions

• 3 Macros

• 5 Particles

• 4 Materials

• 11 Textures

• 3 Demo levels with examples of usage for FPS, Third Person, and Sidescroller

Platforms Tested: Desktop, iOS, Android

功能一览表:

预测和显示射弹路径的函数和宏

*预测弹丸穿过空气的轨迹,它将在哪里与表面碰撞,以及碰撞后它将在哪里反弹

*包含5个不同的纹理集,以自定义光束的外观(每组2个)

*轻松定制光束的颜色

*通过调用函数可以根据需要实时更新预测

*效率足以更新轨迹的每一帧,即使在移动

•通过提供所需的输入来处理任何弹丸

包含:

•11功能

*3个宏

•5颗粒

•4材料

•11纹理

*3个演示级别,包括FPS、第三人称和Sidescroller的使用示例

测试平台:桌面、iOS、安卓










Using a choice of functions or simple macros, the path of any physics projectile can be predicted and displayed through a beam particle.

Using the initial location and velocity, the beam created by the blueprint will align itself to follow the path the projectile will take, the point it will land, and even where it will bounce.

This can be used to aim grenades, arrows, or nearly any physics-based projectile.

You can also use the function to predict the path of a projectile independently, without displaying it. Like a highly advanced Line/Sphere/Capsule/Box Trace that accounts for physics.

Video

使用函数或简单宏的选择,任何物理弹丸的路径都可以通过光束粒子预测和显示。

使用初始位置和速度,蓝图创建的光束将自行对齐,以遵循投射物将采取的路径,它将降落的点,甚至它将反弹的位置。

这可用于瞄准手榴弹,箭头或几乎任何基于物理的射弹。

您还可以使用该功能独立预测射弹的路径,而无需显示它。 就像一个高度先进的线/球体/胶囊/盒跟踪,占物理学。

短片

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