A weapon FX and SFX library starting with 93 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a grenade launcher with shrapnel.

一个武器FX和SFX库,从93个冲击粒子开始(31种材料的小/中/大冲击FX),还有更多。 还有ricochet FX,destruction fragment FX和带有弹片的榴弹发射器。

Important/Additional Notes: PDF with migration instructions: https://www.dropbox.com/s/4vprqjftfb7hbri/UE5_Instructions.pdf?dl=0

Features:

• 96 impact particles (32 material types with small/medium/large

variants)

• 8 fracture particles

• Impact sound FX for 19 materials and ricochet (also to be expanded

in later updates).

• Grenade launcher explosion with shrapnel

• Frag grenade FX

• Impact and splatter decals

• Data table driven FX spawning

• Example blueprints include ricochet, material modifiers, VFX

and Sound spawning.

• Demo map contains a gallery of materials and destructible meshes to

test the FX.

Platforms Tested: Windows

Support: info@cubitstudios.com

重要/附加说明:PDF与迁移说明:https://www.dropbox.com/s/4vprqjftfb7hbri/UE5_Instructions.pdf?dl=0

特征:

•96个冲击颗粒(32种材料类型,小/中/大

变种)

•8断裂颗粒

*冲击声FX19材料和跳弹(也将扩大

在后面的更新中)。

*榴弹发射器爆炸与弹片

*Frag手榴弹FX

*冲击和飞溅贴花

*数据表驱动FX产卵

*示例蓝图包括跳弹、材质修改器、特效

和声音产卵。

*演示地图包含材料和可破坏网格的画廊

测试外汇。

测试平台:Windows

支持:info@cubitstudios.com










UE4 Launch Trailer: youtube.com/watch?v=Sd03gqMuMfE

UE4 1.1 Teaser: youtube.com/watch?v=I6QVVKqA5Yw

UE4 1.2 material interactions: https://www.youtube.com/watch?v=H6xjBjXFkEk

UE4 1.2 Improvements: https://www.youtube.com/watch?v=d-PX-Iyo6lA

**UE5 Alpha Update is available!**

If you are making a game in Unreal Engine there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects.

Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX.

To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you – completely ignore the demo blueprints if you wish.

UE4发射拖车: youtube.com/watch?v=Sd03gqMuMfE

UE4 1.1预告: youtube.com/watch?v=I6QVVKqA5Yw

UE4 1.2材质相互作用: https://www.youtube.com/watch?v=H6xjBjXFkEk

UE4 1.2改进: https://www.youtube.com/watch?v=d-PX-Iyo6lA

**UE5Alpha更新可用!**

如果您在虚幻引擎中制作游戏,那么您很有可能在某个时候使用射弹武器。 不管你的游戏类型(第一/第三人称,RTS,冒险,任何东西! 当弹丸以高速撞击物体时,你总是需要撞击粒子效果。

版本1.0有96个冲击粒子(31种材料的小/中/大冲击FX),还有更多。 还有ricochet FX,destruction fragment FX和带有弹片的奖励榴弹发射器。 更新1.1增加了枪口闪光/烟雾,炸药罐蓝图,弹壳FX,一个碎片手榴弹,冲击声FX,一个新的材料和改进现有的FX。

为了展示效果,我包括了示例手枪,突击步枪和大口径弹药蓝图,以及示例材料系统和子弹跳弹。 还有一个经过修改的第一人称模板,带有程序反冲,基本武器选择/榴弹发射器和子弹时间模式。 还包括一个演示地图与材料例子准备拍摄. 当然,如何生成FX完全取决于您-如果您愿意,完全忽略演示蓝图。

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