A weapon FX and SFX library starting with 93 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a grenade launcher with shrapnel.
一个武器FX和SFX库,从93个冲击粒子开始(31种材料的小/中/大冲击FX),还有更多。 还有ricochet FX,destruction fragment FX和带有弹片的榴弹发射器。
Important/Additional Notes: PDF with migration instructions: https://www.dropbox.com/s/4vprqjftfb7hbri/UE5_Instructions.pdf?dl=0
Features:
• 96 impact particles (32 material types with small/medium/large
variants)
• 8 fracture particles
• Impact sound FX for 19 materials and ricochet (also to be expanded
in later updates).
• Grenade launcher explosion with shrapnel
• Frag grenade FX
• Impact and splatter decals
• Data table driven FX spawning
• Example blueprints include ricochet, material modifiers, VFX
and Sound spawning.
• Demo map contains a gallery of materials and destructible meshes to
test the FX.
Platforms Tested: Windows
Support: info@cubitstudios.com
重要/附加说明:PDF与迁移说明:https://www.dropbox.com/s/4vprqjftfb7hbri/UE5_Instructions.pdf?dl=0
特征:
•96个冲击颗粒(32种材料类型,小/中/大
变种)
•8断裂颗粒
*冲击声FX19材料和跳弹(也将扩大
在后面的更新中)。
*榴弹发射器爆炸与弹片
*Frag手榴弹FX
*冲击和飞溅贴花
*数据表驱动FX产卵
*示例蓝图包括跳弹、材质修改器、特效
和声音产卵。
*演示地图包含材料和可破坏网格的画廊
测试外汇。
测试平台:Windows
支持:info@cubitstudios.com
UE4 Launch Trailer: youtube.com/watch?v=Sd03gqMuMfE
UE4 1.1 Teaser: youtube.com/watch?v=I6QVVKqA5Yw
UE4 1.2 material interactions: https://www.youtube.com/watch?v=H6xjBjXFkEk
UE4 1.2 Improvements: https://www.youtube.com/watch?v=d-PX-Iyo6lA
**UE5 Alpha Update is available!**
If you are making a game in Unreal Engine there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects.
Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX.
To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you – completely ignore the demo blueprints if you wish.
UE4发射拖车: youtube.com/watch?v=Sd03gqMuMfE
UE4 1.1预告: youtube.com/watch?v=I6QVVKqA5Yw
UE4 1.2材质相互作用: https://www.youtube.com/watch?v=H6xjBjXFkEk
UE4 1.2改进: https://www.youtube.com/watch?v=d-PX-Iyo6lA
**UE5Alpha更新可用!**
如果您在虚幻引擎中制作游戏,那么您很有可能在某个时候使用射弹武器。 不管你的游戏类型(第一/第三人称,RTS,冒险,任何东西! 当弹丸以高速撞击物体时,你总是需要撞击粒子效果。
版本1.0有96个冲击粒子(31种材料的小/中/大冲击FX),还有更多。 还有ricochet FX,destruction fragment FX和带有弹片的奖励榴弹发射器。 更新1.1增加了枪口闪光/烟雾,炸药罐蓝图,弹壳FX,一个碎片手榴弹,冲击声FX,一个新的材料和改进现有的FX。
为了展示效果,我包括了示例手枪,突击步枪和大口径弹药蓝图,以及示例材料系统和子弹跳弹。 还有一个经过修改的第一人称模板,带有程序反冲,基本武器选择/榴弹发射器和子弹时间模式。 还包括一个演示地图与材料例子准备拍摄. 当然,如何生成FX完全取决于您-如果您愿意,完全忽略演示蓝图。
评论(0)