- 100% GPU-based, all features render in a single pass
- Depth-based automatic effect occlusion
- Post-processing material, volume based
- Doesn’t use C++ scripting nor blueprints
How to use this asset:
Video Tutorial: https://youtu.be/zfOxu-40duQ
Step 1) You will find several flare material examples or the master Post Processing Material called SunFlares within the Kronnect/SunFlares/Resources/PostProcessingMaterial.
Step 2) Create an instanced copy of this material so you can configure multiple variants without modifying the default values.
Step 3) Assign the copied material to the Post Processing Materials list of your Post Process Volume.
Done!
- 100%基于GPU,所有特性都在一个通道中呈现
- 基于深度的自动效果遮挡
- 后处理材料,基于体积
- 不使用C++脚本或蓝图
如何使用此资产:
视频教程:https://youtu.be/zfOxu-40duQ
步骤1)您将在Kronnect/SunFlares/Resources/PostProcessingMaterial中找到几个耀斑材质示例或称为SunFlares的主后处理材质。
步骤2)创建此材料的实例化副本,以便您可以配置多个变体,而无需修改默认值。
步骤3)将复制的材料分配到后处理卷的后处理材料列表。
完成了!
Sun Flares is a procedural, 100% gpu-based post-processing material that renders realistic lens flares on the camera.
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Sun disk size and intensity
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Corona rays number, length, spread, angle
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Light diffraction with animation
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Ghosts with configurable size, intensity and offset
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4 different ghost shapes: circular, pentagon, hexagon and octogon.
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Halo with chromatic aberration
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Fast setup and easy to customize
Package includes:
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4 master post-processing materials with +30 configurable parameters
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8 preconfigured flare materials for instant usage
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A basic demo scene with a sample Sun Flare effect applied to the Sun
Like Sun Flares for Unreal? Check our other assets.
太阳耀斑是一个程序,100%基于gpu的后处理材料,呈现真实的镜头耀斑在相机。
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太阳盘大小和强度
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日冕射线数量,长度,传播,角度
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光衍射与动画
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具有可配置大小,强度和偏移量的幽灵
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4种不同的鬼形状:圆形,五边形,六边形和八边形。
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具有色差的光晕
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快速设置和易于自定义
套餐包括:
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4个主后处理材料+30个可配置参数
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8种预先配置的耀斑材料,可即时使用
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一个基本的演示场景与示例太阳耀斑效果应用到太阳
就像不真实的太阳耀斑? 查看我们的其他资产.
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