




Type of Emitters: CPU
Unique Niagara system: 45
Sound Waves: 155
Metasound: 27
Materials+Instances: 26
Textures: 23
Blueprints: 4
Supported Development Platforms: Windows/Mac
Documentation PDF: Link
发射器类型:CPU
独特的 Niagara 系统:45
声波:155
Metasound:27
材质+实例:26
纹理:23
蓝图:4
支持的开发平台: Windows/Mac
文档 PDF:链接
Video1: Game Sequencer example
Video2: Showcase (Multi directional Lightning+sound)
Video3: Showcase (Uni directional Laser+sound)
Video4: Tutorial (How to Set Uni directional Lightning + Laser)
You can create any kind of lightning arc, and Laser effects.
Everything is customisable through Blueprint or Niagara systems: Arc shape/ Number of secondary Arcs/ Length/ Scale/ Thickness/ Colors/ Emissive/ Texture/ Sounds/ Diffraction/ Impact Sparks/ and more…
This is a robust time saver asset: You can use the Game ready blueprint to use an interaction between Lightning and Laser directly inside your game.
Add a simple Boolean to the Blueprint to set your player hurt/killed, only if one of the procedural lightning touches him (this system doesn’t use kill box in order to get a better hurt/kill triggering precision).
视频1:游戏序列器示例
视频2:展示(多向闪电+声音)
视频3: 展示(单向激光+声音)
视频4:教程(如何设置单向闪电+激光)
您可以创建任何类型的闪电弧和激光效果。
一切都可以通过蓝图或 Niagara 系统进行自定义:弧形/辅助弧数/长度/比例/厚度/颜色/发射/纹理/声音/衍射/冲击火花/等等…
这是一个强大的节省时间的资源:您可以使用游戏就绪蓝图直接在游戏中使用闪电和激光之间的交互。
在蓝图中添加一个简单的布尔值,以设置你的玩家受伤/死亡,只有当其中一个程序闪电接触到他时(该系统不使用击杀框来获得更好的伤害/击杀触发精度)。

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