Type of Emitters: CPU

Unique Niagara system: 45

Sound Waves: 155

Metasound: 27

Materials+Instances: 26

Textures: 23

Blueprints: 4

Supported Development Platforms: Windows/Mac

Documentation PDF: Link

发射器类型:CPU

独特的 Niagara 系统:45

声波:155

Metasound:27

材质+实例:26

纹理:23

蓝图:4

支持的开发平台: Windows/Mac

文档 PDF:链接

Video1: Game Sequencer example

Video2: Showcase (Multi directional Lightning+sound)

Video3: Showcase (Uni directional Laser+sound)

Video4: Tutorial (How to Set Uni directional Lightning + Laser)

You can create any kind of lightning arc, and Laser effects.

Everything is customisable through Blueprint or Niagara systems: Arc shape/ Number of secondary Arcs/ Length/ Scale/ Thickness/ Colors/ Emissive/ Texture/ Sounds/ Diffraction/ Impact Sparks/ and more…

This is a robust time saver asset: You can use the Game ready blueprint to use an interaction between Lightning and Laser directly inside your game.

Add a simple Boolean to the Blueprint to set your player hurt/killed, only if one of the procedural lightning touches him (this system doesn’t use kill box in order to get a better hurt/kill triggering precision).

视频1:游戏序列器示例

视频2:展示(多向闪电+声音)

视频3: 展示(单向激光+声音)

视频4:教程(如何设置单向闪电+激光)

您可以创建任何类型的闪电弧和激光效果。

一切都可以通过蓝图或 Niagara 系统进行自定义:弧形/辅助弧数/长度/比例/厚度/颜色/发射/纹理/声音/衍射/冲击火花/等等…

这是一个强大的节省时间的资源:您可以使用游戏就绪蓝图直接在游戏中使用闪电和激光之间的交互。

在蓝图中添加一个简单的布尔值,以设置你的玩家受伤/死亡,只有当其中一个程序闪电接触到他时(该系统不使用击杀框来获得更好的伤害/击杀触发精度)。

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