Tools
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Fluid simulator with real-time view ports
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Baking Tool to save density & velocity data to Flipbooks and Player-Materials
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Heterogeneous Volume setups for UE 5.4
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Cloud Volume and Fog Volume setups
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Niagara modules to sample the baked fluid data and drive GPU particle systems
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Flowmap creation tools
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Demo levels with 100+ use cases for stylized and realistic VFX
Sim Input: Niagara particles, Bitmaps and a Painter
Sim Output: Flipbooks, Flowmaps and ready-to-use Container Materials embedding baked data
Featuring
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Real time, parameter controlled fluid simulator with density and velocity output
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Atlas map and image sequence baker, generating Texture assets and Vector Field data
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Tiling, Looping baked data, ready to cover large areas
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Material generator to automatically embed the baked assets
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Niagara Modules to sample the baked data
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Niagara Base Emitters / Systems and Blueprints to showcase various setups
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A library of tutorial and sample VFX assets (fire, smoke, plasma, explosions)
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Two hours of tutorial videos and 60+ pages of know-how / documentation in 3 PDFs
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工具
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具有实时视图端口的流体模拟器
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烘焙工具将密度和速度数据保存到Flipbook和播放器材料中
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Ue5.4的异构卷设置
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云量和雾量设置
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Niagara模块用于采样烘焙流体数据并驱动GPU粒子系统
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流程图创建工具
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具有100多个风格化和逼真的VFX用例的演示级别
Sim输入: 尼亚加拉粒子、位图和画家
Sim输出: Flipbook、流程图和嵌入烘焙数据的即用型容器材料
特色
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具有密度和速度输出的实时参数控制流体模拟器
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地图集图和图像序列生成,生成纹理资产和矢量场数据
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平铺,循环烘焙数据,准备复盖大面积
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自动嵌入烘焙资源的材质生成器
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Niagara模块对烘焙数据进行采样
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尼亚加拉基地发射器/系统和蓝图展示各种设置
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教程和示例VFX资产库(火、烟、等离子、爆炸)
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两个小时的教程视频和3个Pdf格式的60多页知识/文档
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Welcome to NinjaTools 1.8 for UE 5.4 – a 2D fluidsim baking toolkit, driving 3D volumes and particles
with extremely small baked data assets, typically 1-4 Megabytes. Ninja is providing a lightweight
alternative to large and performance heavy VDB assets, typically 100-400 Megabytes.
Links: User Manual / Tutorial Vids / Showcase Vids / GIFs / Volumetrics PDF / Discord
Please note: Ninja is not a Drag-n-drop Tool, learning it takes a week.
Test before purchase! Download NinjaTOOLS for free, at the Community Server *
(*see “Student Version” section on the left side-bar.)
For responsive (non-baked) real time fluid simulation, see NinjaLIVE
For standalone flipbook player, see NinjaPLAY
Tools
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Fluid simulator with real-time view ports
-
Baking Tool to save density & velocity data to Flipbooks and Player-Materials
-
Heterogeneous Volume setups for UE 5.4 + Cloud Volume and Fog Volume setups
-
Niagara modules to sample the baked fluid data and drive GPU particle systems
-
Demo levels with use cases for stylized and realistic VFX
Sim Input: Niagara particles, Bitmaps and a Painter
Sim Output: Flipbooks, Flowmaps and ready-to-use Container Materials embedding baked data
欢迎来到忍者学校1.8 适用于UE5.4-2D fluidsim烘焙工具包,驱动3d体积和粒子
具有非常小的烘焙数据资产,通常为1-4兆字节。 忍者提供了一个轻量级的
替代大型和性能繁重的VDB资产,通常为100-400兆字节。
连结: 用户手册 / 教程短片 / 展览短片 / Gif图片 / 体积学PDF / 不和谐
请注意:忍者不是一个拖放工具,学习它需要一个星期。
购买前测试! 免费下载NinjaTOOLS,在 社区服务器 *
(*请参阅左侧栏的”学生版本”部分。)
有关响应(非烘焙)实时流体模拟,请参阅 [医]忍者
有关独立flipbook播放器,请参阅 忍者游戏
工具
-
具有实时视图端口的流体模拟器
-
烘焙工具将密度和速度数据保存到Flipbook和播放器材料中
-
Ue5.4+云卷和雾卷设置的异构卷设置
-
Niagara模块用于采样烘焙流体数据并驱动GPU粒子系统
-
带有风格化和逼真的VFX用例的演示级别
Sim输入:尼亚加拉粒子,位图和画家
Sim输出:Flipbook、流程图和嵌入烘焙数据的即用型容器材料
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