Features

  1. Robust: capable to track hundreds of objects and bones – including Metahuman skeletons

  2. Large scale: local fluid solver extended with global pattern generators – to render infinite fields of sand, water, fog

  3. Large distances: unreal Large World Coordinates (LWC) are supported

  4. Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes

  5. Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)

  6. Scalable: could be optimized for low-end hardware or run a 4k sim container

  7. Modular: could be added as ActorComponent / could drive other components (niagara, volumes)

  8. Niagara: two-way data flow – drive particles using fluidsim / drive fluidsim using particles

  9. Sim buffers (density, velocity, pressure) exposed to RenderTargets

  10. Cinematics: ready for rendering via Movie Render Queue, supports Sequencer

  11. Examples included (30 tutorial levels, 20 use case levels)

  12. Compiling and packaging is tested on Windows and Android devices

  13. Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED

Simulation Inputs

  1. StaticMeshes, PhysicsBodies (position, size and velocity)

  2. Skeletal Meshes, Metahumans (bone position and velocity)

  3. Textures and Materials (density, velocity)

  4. Niagara Particles (position, velocity)

  5. SceneCaptureCamera and Streaming video

  6. User gestures via mouse and touchscreen

.

特征

  1. 健壮:能够跟踪数百个物体和骨骼-包括 元人类 骷髅

  2. 大规模:局部流体求解器与全局模式发生器扩展-渲染无限的沙、水、雾场

  3. 远距离:不真实 大世界坐标(LWC) 得到支持

  4. Volumetrics:支持所有本机UE卷类型:雾、云和 异构卷

  5. 简单模式:跟踪对象并绘制轨迹,而无需运行fluidsim(例如。 脚步声,轮距)

  6. 可扩展:可针对低端硬件进行优化或运行4k sim容器

  7. 模块化:可以添加为ActorComponent/可以驱动其他组件(niagara,卷)

  8. Niagara:双向数据流-使用fluidsim驱动粒子/使用粒子驱动fluidsim

  9. 暴露于RenderTargets的Sim缓冲区(密度,速度,压力)

  10. Cinematics:准备通过电影渲染队列进行渲染,支持 音序器

  11. 包含的示例(30个教程级别,20个用例级别)

  12. 编译和打包在Windows和Android设备上进行测试

  13. 重要提示:忍者不被复制,不支持多人游戏

仿真输入

  1. 静态网格、物理体(位置、大小和速度)

  2. 骨骼网格,元人类(骨骼位置和速度)

  3. 纹理和材质(密度、速度)

  4. 尼亚加拉粒子(位置、速度)

  5. SceneCaptureCamera和流媒体视频

  6. 用户手势通过鼠标和触摸屏

.










Welcome to NinjaLive 1.9.54.4: fast, responsive Fluid Simulation for Character and Environment VFX.

Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage.

Links: Manual / New Tutorial Vids / All Tutorial Vids / Showreels / Discord

Please note: ninja is not a drag-n-drop tool, learning it takes a week!

Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial Video

Test before purchase! Download NinjaLIVE for free, at the Community Server *

(*see “Student Version” section on the left side-bar.)

Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCapture

For fluidsim baking, see NinjaTOOLS

Features

  • Robust: capable to track hundreds of objects and bones, including Metahuman skeletons

  • Large scale: local fluid solver extended with global pattern generators – to render large fields of sand, water, fog

  • Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes

  • Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)

  • Scalable: could be optimized for low-end hardware or run a 4k sim container

  • Modular: could be added as ActorComponent / could drive other components (niagara, volumes)

  • Cinematics: ready for rendering via Movie Render Queue, supports Sequencer

  • Niagara: two-way data flow – drive particles using fluidsim / drive fluidsim using particles

  • Sim buffers exposed to RenderTargets (density, velocity, pressure)

  • Examples included: 20 use case levels and 30 tutorial levels

  • Large distances: unreal Large World Coordinates (LWC) are supported

  • Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED

Simulation Inputs

  • StaticMeshes, PhysicsBodies (position, size and velocity)

  • Skeletal Meshes, Metahumans (bone position and velocity)

  • Textures and Materials (density, velocity)

  • Niagara Particles (position, velocity)

  • SceneCaptureCamera and Streaming video

  • User gestures via mouse and touchscreen

.

欢迎来到忍者1.9.54.4:快速,反应灵敏 流体模拟 用于角色和环境特效。

使用fluidsim驱动动态系统:水、云、烟、火、沙、雪和树叶。

连结: 手册 / 新教程短片 / 所有教程视频 / 展览/展览 / 不和谐

请注意:忍者不是一个拖放工具,学习它需要一个星期!

购买只有当你愿意投入时间学习! 从这里开始: 一体式教程视频

购买前测试! 免费下载NinjaLIVE,在 社区服务器 *

(*请参阅左侧栏的”学生版本”部分。)

可玩的互动演示展示现场1.7功能: NinjaDEMO EXE + 录影带

有关fluidsim烘焙,请参阅 忍者

特征

  • 健壮:能够跟踪数百个物体和骨骼,包括元人类骨骼

  • 大规模:局部流体求解器与全局模式发生器扩展-渲染大面积的沙、水、雾

  • Volumetrics:支持所有本机UE卷类型:雾卷、云卷和异构卷

  • 简单模式:跟踪对象并绘制轨迹,而无需运行fluidsim(例如。 脚步声,轮距)

  • 可扩展:可针对低端硬件进行优化或运行4k sim容器

  • 模块化:可以添加为ActorComponent/可以驱动其他组件(niagara,卷)

  • Cinematics:可通过电影渲染队列进行渲染,支持Sequencer

  • Niagara:双向数据流-使用fluidsim驱动粒子/使用粒子驱动fluidsim

  • 暴露于RenderTargets的Sim缓冲区(密度,速度,压力)

  • 示例包括:20个用例级别和30个教程级别

  • 远距离:支持虚幻大世界坐标(lwc)

  • 重要提示:忍者不被复制,不支持多人游戏

仿真输入

  • 静态网格、物理体(位置、大小和速度)

  • 骨骼网格,元人类(骨骼位置和速度)

  • 纹理和材质(密度、速度)

  • 尼亚加拉粒子(位置、速度)

  • SceneCaptureCamera和流媒体视频

  • 用户手势通过鼠标和触摸屏

.

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。