Features
-
Robust: capable to track hundreds of objects and bones – including Metahuman skeletons
-
Large scale: local fluid solver extended with global pattern generators – to render infinite fields of sand, water, fog
-
Large distances: unreal Large World Coordinates (LWC) are supported
-
Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes
-
Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
-
Scalable: could be optimized for low-end hardware or run a 4k sim container
-
Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
-
Niagara: two-way data flow – drive particles using fluidsim / drive fluidsim using particles
-
Sim buffers (density, velocity, pressure) exposed to RenderTargets
-
Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
-
Examples included (30 tutorial levels, 20 use case levels)
-
Compiling and packaging is tested on Windows and Android devices
-
Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED
Simulation Inputs
-
StaticMeshes, PhysicsBodies (position, size and velocity)
-
Skeletal Meshes, Metahumans (bone position and velocity)
-
Textures and Materials (density, velocity)
-
Niagara Particles (position, velocity)
-
SceneCaptureCamera and Streaming video
-
User gestures via mouse and touchscreen
.
特征
-
健壮:能够跟踪数百个物体和骨骼-包括 元人类 骷髅
-
大规模:局部流体求解器与全局模式发生器扩展-渲染无限的沙、水、雾场
-
远距离:不真实 大世界坐标(LWC) 得到支持
-
Volumetrics:支持所有本机UE卷类型:雾、云和 异构卷
-
简单模式:跟踪对象并绘制轨迹,而无需运行fluidsim(例如。 脚步声,轮距)
-
可扩展:可针对低端硬件进行优化或运行4k sim容器
-
模块化:可以添加为ActorComponent/可以驱动其他组件(niagara,卷)
-
Niagara:双向数据流-使用fluidsim驱动粒子/使用粒子驱动fluidsim
-
暴露于RenderTargets的Sim缓冲区(密度,速度,压力)
-
Cinematics:准备通过电影渲染队列进行渲染,支持 音序器
-
包含的示例(30个教程级别,20个用例级别)
-
编译和打包在Windows和Android设备上进行测试
-
重要提示:忍者不被复制,不支持多人游戏
仿真输入
-
静态网格、物理体(位置、大小和速度)
-
骨骼网格,元人类(骨骼位置和速度)
-
纹理和材质(密度、速度)
-
尼亚加拉粒子(位置、速度)
-
SceneCaptureCamera和流媒体视频
-
用户手势通过鼠标和触摸屏
.
Welcome to NinjaLive 1.9.54.4: fast, responsive Fluid Simulation for Character and Environment VFX.
Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage.
Links: Manual / New Tutorial Vids / All Tutorial Vids / Showreels / Discord
Please note: ninja is not a drag-n-drop tool, learning it takes a week!
Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial Video
Test before purchase! Download NinjaLIVE for free, at the Community Server *
(*see “Student Version” section on the left side-bar.)
Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCapture
For fluidsim baking, see NinjaTOOLS
Features
-
Robust: capable to track hundreds of objects and bones, including Metahuman skeletons
-
Large scale: local fluid solver extended with global pattern generators – to render large fields of sand, water, fog
-
Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes
-
Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
-
Scalable: could be optimized for low-end hardware or run a 4k sim container
-
Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
-
Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
-
Niagara: two-way data flow – drive particles using fluidsim / drive fluidsim using particles
-
Sim buffers exposed to RenderTargets (density, velocity, pressure)
-
Examples included: 20 use case levels and 30 tutorial levels
-
Large distances: unreal Large World Coordinates (LWC) are supported
-
Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED
Simulation Inputs
-
StaticMeshes, PhysicsBodies (position, size and velocity)
-
Skeletal Meshes, Metahumans (bone position and velocity)
-
Textures and Materials (density, velocity)
-
Niagara Particles (position, velocity)
-
SceneCaptureCamera and Streaming video
-
User gestures via mouse and touchscreen
.
欢迎来到忍者1.9.54.4:快速,反应灵敏 流体模拟 用于角色和环境特效。
使用fluidsim驱动动态系统:水、云、烟、火、沙、雪和树叶。
连结: 手册 / 新教程短片 / 所有教程视频 / 展览/展览 / 不和谐
请注意:忍者不是一个拖放工具,学习它需要一个星期!
购买只有当你愿意投入时间学习! 从这里开始: 一体式教程视频
购买前测试! 免费下载NinjaLIVE,在 社区服务器 *
(*请参阅左侧栏的”学生版本”部分。)
可玩的互动演示展示现场1.7功能: NinjaDEMO EXE + 录影带
有关fluidsim烘焙,请参阅 忍者
特征
-
健壮:能够跟踪数百个物体和骨骼,包括元人类骨骼
-
大规模:局部流体求解器与全局模式发生器扩展-渲染大面积的沙、水、雾
-
Volumetrics:支持所有本机UE卷类型:雾卷、云卷和异构卷
-
简单模式:跟踪对象并绘制轨迹,而无需运行fluidsim(例如。 脚步声,轮距)
-
可扩展:可针对低端硬件进行优化或运行4k sim容器
-
模块化:可以添加为ActorComponent/可以驱动其他组件(niagara,卷)
-
Cinematics:可通过电影渲染队列进行渲染,支持Sequencer
-
Niagara:双向数据流-使用fluidsim驱动粒子/使用粒子驱动fluidsim
-
暴露于RenderTargets的Sim缓冲区(密度,速度,压力)
-
示例包括:20个用例级别和30个教程级别
-
远距离:支持虚幻大世界坐标(lwc)
-
重要提示:忍者不被复制,不支持多人游戏
仿真输入
-
静态网格、物理体(位置、大小和速度)
-
骨骼网格,元人类(骨骼位置和速度)
-
纹理和材质(密度、速度)
-
尼亚加拉粒子(位置、速度)
-
SceneCaptureCamera和流媒体视频
-
用户手势通过鼠标和触摸屏
.
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