VIDEO PREVIEW

Usage examples: (1) | (2) | (3) | (4) | (5) (search the web for more!)

DISCORD SERVER (SUPPORT, DISCUSSION)

Generate various assets that automatically align/react to any surface in a highly customizable way. Create ivy, vine, ropes, bridges, fences, and more – with many customizable parameters & possibility to use your own meshes.

REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)

• Fast and easy generation of surface-aligning assets

• Many parameters for controlling generation behavior, all described in their tooltips and documentation levels

• In-engine documentation: All the features explained on working examples in demo levels

• Possibility to use your own meshes

• Set of starting presets included

• With the help of the UE Merge tool, you can convert any generated asset into static mesh, to reuse it in different levels/projects – or to export & edit it in your 3D package!

• Made 100% in Blueprints.

• Large set of generation parameters, like spline direction, sub-spline amount, spline/sub-spline length, curve, mesh amount, align rotation, height above ground, random irregularity levels, and many more…

• Automatic bridge mechanic: Automatically finds nearby surfaces to make bridges with. Control bridge gravity and more (presented in the video)

• Low-poly edge snapping: Generate lower-poly assets without problems caused by low poly count near surface edges (presented in the video)

• Automatic spline mesh optimization – replaces most of the spline mesh sections with low-poly versions, leaving only critical areas like edges or corners

• Compatible with UE Merge Actors tool, which allows you to convert any generated asset into a single static mesh

• Many starting default presets that you can derive from.

Latest update (4.21+):

  • Added new “StripStem” feature that significantly decreases vert count on stem-heavy assets (e.g. vines with many sub stems, long cables & ropes, etc.) while retaining almost the same look. It uses a poly strip as stem spline meshes instead of regular cylinders and thanks to UE SplineThicken material function it retains the cylindrical look. For example, on one of the more advanced vine presets it reduces vert count by over half.

  • Improved generation speed

  • Faster & more convenient asset handling, because the RunConstructionScriptOnDrag is now turned off by default.

  • New: Stem thickness control (start thickness, end thickness & thickness falloff)

  • New: On/Off switch for spline mesh shadow casting & collision – useful for optimizing your assets individually.

Smart Spline Generator on Orbital Market

视频预览

使用示例: (1) | (2) | (3) | (4) | (5) (在网上搜索更多!)

DISCORD服务器(支持,讨论)

生成各种资源,以高度可定制的方式自动对齐/响应任何表面。 创建常春藤,藤蔓,绳索,桥梁,栅栏,和更多–与许多可定制的参数和可能性使用您自己的网格。

评论,问题和答案(来自UE Marketplace)

*快速、轻松地生成表面对齐资产

*用于控制生成行为的许多参数,均在其工具提示和文档级别中有所描述

*引擎内文档:在演示级别的工作示例中解释的所有功能

*使用自己的网格的可能性

*包括启动预设集

*借助UE Merge工具,您可以将任何生成的资源转换为静态网格体,以便在不同级别/项目中重复使用–或者在3D包中导出和编辑它!

*在蓝图中制作了100%。

•大量生成参数,如样条方向、子样条量、样条/子样条长度、曲线、网格量、对齐旋转、地面以上高度、随机不规则水平等…

*自动桥梁机械师:自动找到附近的表面,使桥梁。 控制桥梁重力和更多(在视频中呈现)

*低聚边缘捕捉:生成低聚资源,而不会因表面边缘附近的低聚计数而产生问题(在视频中显示)

*自动样条网格优化-用低多边形版本替换大多数样条网格部分,只留下关键区域,如边或角

*与UE Merge Actor工具兼容,允许您将任何生成的资源转换为单个静态网格体

*您可以从中派生的许多启动默认预设。

最新更新(4.21+):

  • 增加了新的”条纹”功能,显着减少茎重资产的垂直计数(例如有许多子茎的藤蔓、长电缆和绳索等)。)同时保持几乎相同的外观。 它使用一个多条作为茎花键网格而不是常规的圆柱体,由于UE花键材料功能,它保留了圆柱形的外观。 例如,在一个更先进的藤预设,它减少了一半以上的vert计数。

  • 提高生成速度

  • 更快,更方便的资产处理,因为RunConstructionScriptOnDrag现在默认关闭。

  • 新:阀杆厚度控制(开始厚度,结束厚度和厚度下降)

  • 新:用于样条网格阴影投射和碰撞的开/关开关-可用于单独优化资源。

轨道市场上的智能样条发生器

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