General Features:

✔ Authentic / historically accurate representation of assets.

✔ Photorealistic PBR Materials.

✔ Displacement maps + Tessellation over distance, for ground and bark materials.

Blueprint Features:

✔ Easy to use and customize.

✔ Different start and end spline meshes possible.

✔ Collision On/Off switch.

✔ Auto Tangent length.

✔ Auto Surface Alignment.

✔ Random size and yaw (clamped) for supporting elements.

BIG BONUS!

✔ 2 high quality rocks generated through photogrammetry.

✔ Ready to use grass with vertex color and wind.

✔ 4K ground material generated through photogrammetry.

Texture Sizes:

  • 1x T_HDRI: 2048×1024
  • 4x T_Iron_Rusty: 2048×2048
  • 4x T_BarbedWire: 4096×512
  • 5x T_Bark: 1024×4096
  • 5x T_Ground: 4096×4096
  • 1x T_MacroVariation: 2048×2048
  • 3x T_WoodGrain: 1024×1024
  • 3x T_Grass: 4096×2048
  • 5x T_Rock_01: 2048×2048
  • 5x T_Rock_02: 2048×2048

Scaled to Epic skeleton: Yes

Collision: Custom made

Vertex Count: 60 to 5000

LODs: 4

Number of Meshes: 19

Number of Materials and Material Instances: 17

Number of Textures: 37

If you have questions or need a hand with anything, please contact us: contact@karldetroit.com

一般特征:

✔真实/历史准确的资产表示。

✔逼真的PBR材料。

✔位移地图+曲面细分的距离,地面和树皮材料。

蓝图特性:

✔易于使用和自定义。

✔不同的开始和结束样条网格可能。

✔碰撞开/关开关。

自动切线长度.

自动表面对齐.

✔支持元件的随机尺寸和偏航(夹紧)。

大奖金!

✔2通过摄影测量产生的高质量岩石。

✔准备使用具有顶点颜色和风的草。

✔通过摄影测量产生的4k地面材料。

纹理尺寸:

  • 1x T_HDRI:2048×1024
  • 4x T_Iron_Rusty:2048×2048
  • 4x T_BarbedWire:4096×512
  • 5x T_Bark:1024×4096
  • 5x T_Ground:4096×4096
  • 1x T_MacroVariation:2048×2048
  • 3x T_WoodGrain:1024×1024
  • 3x T_Grass:4096×2048
  • 5x T_Rock_01:2048×2048
  • 5x T_Rock_02:2048×2048

缩放到史诗骨架: 是的

碰撞: 定做的

顶点计数: 60至5000

Lod: 4

网格数: 19

材质和材质实例数: 17

纹理数量: 37

如果您有任何问题或需要帮助,请与我们联系: contact@karldetroit.com










▲ Update 4.25.1 – 02 Aug 2020

  • Snap/Align to floor has been removed. The same action can be achieved by using the built-in function inside the editor.
  • To snap the the selected spline points to the floor (Landscape) just -> right click -> Snap/Align -> Snap to Floor. You can also use the “End” Key on your Keyboard.

Promo VideoHow To Use & Features VideoReviews

Give your players a hard time, by trapping them in razor sharp barbed wire entanglements.

This pack will allow you to build miles-long wire obstacles, in the quickest and easiest way possible.

We spent a lot of time studying old field manuals and pictures in order to provide historically accurate assets. You can find the following types of barbed wire fencing in this pack:

  • 4 strand cattle fence
  • Concertina / Dannert wire
  • Double apron fence
  • Standard fence

All fences can be used in combination with metal screw pickets or wooden pole supporting elements. The choice is yours.

The pack contains 2 Blueprints:

  • Strand Generator: Allows you to draw a single strand of barbed wire. Automatically adjusts spline mesh count and spacing between each spline point.
  • Fence Generator: Draws a barbed wire fence and supporting elements between two spline points.

更新4.25.1-2020年8月2日

  • 对齐/对齐到地板已被删除。 使用编辑器内的内置函数可以实现相同的操作。
  • 要将选定的样条点对齐到地板(景观),只需->右键单击->对齐/对齐->对齐到地板。 您也可以使用键盘上的”结束”键。

宣传短片如何使用&功能视频检讨报告

给你的球员一个困难时期,通过诱捕他们在锋利的铁丝网纠缠。

这个包将允许你建立英里长的电线障碍,以最快和最简单的方式可能。

我们花了很多时间研究旧的现场手册和图片,以提供历史上准确的资产。 您可以在此包中找到以下类型的铁丝网围栏:

  • 4股牛栏
  • 协奏曲/丹纳特电线
  • 双围裙围栏
  • 标准围栏

所有围栏都可以与金属螺丝镐或木杆支撑元件结合使用。 这是你的选择。

包包含2个蓝图:

  • 钢绞线发生器:允许您绘制单股铁丝网。 自动调整样条网格计数和每个样条点之间的间距。
  • 围栏发生器:在两个样条点之间绘制铁丝网围栏和支撑元件。
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