General Features:
✔ Authentic / historically accurate representation of assets.
✔ Photorealistic PBR Materials.
✔ Displacement maps + Tessellation over distance, for ground and bark materials.
Blueprint Features:
✔ Easy to use and customize.
✔ Different start and end spline meshes possible.
✔ Collision On/Off switch.
✔ Auto Tangent length.
✔ Auto Surface Alignment.
✔ Random size and yaw (clamped) for supporting elements.
BIG BONUS!
✔ 2 high quality rocks generated through photogrammetry.
✔ Ready to use grass with vertex color and wind.
✔ 4K ground material generated through photogrammetry.
Texture Sizes:
- 1x T_HDRI: 2048×1024
- 4x T_Iron_Rusty: 2048×2048
- 4x T_BarbedWire: 4096×512
- 5x T_Bark: 1024×4096
- 5x T_Ground: 4096×4096
- 1x T_MacroVariation: 2048×2048
- 3x T_WoodGrain: 1024×1024
- 3x T_Grass: 4096×2048
- 5x T_Rock_01: 2048×2048
- 5x T_Rock_02: 2048×2048
Scaled to Epic skeleton: Yes
Collision: Custom made
Vertex Count: 60 to 5000
LODs: 4
Number of Meshes: 19
Number of Materials and Material Instances: 17
Number of Textures: 37
If you have questions or need a hand with anything, please contact us: contact@karldetroit.com
一般特征:
✔真实/历史准确的资产表示。
✔逼真的PBR材料。
✔位移地图+曲面细分的距离,地面和树皮材料。
蓝图特性:
✔易于使用和自定义。
✔不同的开始和结束样条网格可能。
✔碰撞开/关开关。
自动切线长度.
自动表面对齐.
✔支持元件的随机尺寸和偏航(夹紧)。
大奖金!
✔2通过摄影测量产生的高质量岩石。
✔准备使用具有顶点颜色和风的草。
✔通过摄影测量产生的4k地面材料。
纹理尺寸:
- 1x T_HDRI:2048×1024
- 4x T_Iron_Rusty:2048×2048
- 4x T_BarbedWire:4096×512
- 5x T_Bark:1024×4096
- 5x T_Ground:4096×4096
- 1x T_MacroVariation:2048×2048
- 3x T_WoodGrain:1024×1024
- 3x T_Grass:4096×2048
- 5x T_Rock_01:2048×2048
- 5x T_Rock_02:2048×2048
缩放到史诗骨架: 是的
碰撞: 定做的
顶点计数: 60至5000
Lod: 4
网格数: 19
材质和材质实例数: 17
纹理数量: 37
如果您有任何问题或需要帮助,请与我们联系: contact@karldetroit.com
▲ Update 4.25.1 – 02 Aug 2020
- Snap/Align to floor has been removed. The same action can be achieved by using the built-in function inside the editor.
- To snap the the selected spline points to the floor (Landscape) just -> right click -> Snap/Align -> Snap to Floor. You can also use the “End” Key on your Keyboard.
Promo VideoHow To Use & Features VideoReviews
Give your players a hard time, by trapping them in razor sharp barbed wire entanglements.
This pack will allow you to build miles-long wire obstacles, in the quickest and easiest way possible.
We spent a lot of time studying old field manuals and pictures in order to provide historically accurate assets. You can find the following types of barbed wire fencing in this pack:
- 4 strand cattle fence
- Concertina / Dannert wire
- Double apron fence
- Standard fence
All fences can be used in combination with metal screw pickets or wooden pole supporting elements. The choice is yours.
The pack contains 2 Blueprints:
- Strand Generator: Allows you to draw a single strand of barbed wire. Automatically adjusts spline mesh count and spacing between each spline point.
- Fence Generator: Draws a barbed wire fence and supporting elements between two spline points.
更新4.25.1-2020年8月2日
- 对齐/对齐到地板已被删除。 使用编辑器内的内置函数可以实现相同的操作。
- 要将选定的样条点对齐到地板(景观),只需->右键单击->对齐/对齐->对齐到地板。 您也可以使用键盘上的”结束”键。
给你的球员一个困难时期,通过诱捕他们在锋利的铁丝网纠缠。
这个包将允许你建立英里长的电线障碍,以最快和最简单的方式可能。
我们花了很多时间研究旧的现场手册和图片,以提供历史上准确的资产。 您可以在此包中找到以下类型的铁丝网围栏:
- 4股牛栏
- 协奏曲/丹纳特电线
- 双围裙围栏
- 标准围栏
所有围栏都可以与金属螺丝镐或木杆支撑元件结合使用。 这是你的选择。
包包含2个蓝图:
- 钢绞线发生器:允许您绘制单股铁丝网。 自动调整样条网格计数和每个样条点之间的间距。
- 围栏发生器:在两个样条点之间绘制铁丝网围栏和支撑元件。
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