Texture Sizes: from 256×256 to 4096×4096
Scaled to Epic Skeleton: Yes
Collision:
- M16A4 base – Yes
- M16A4 parts – Yes
- Bullet – Yes
- Shell – No
- Player – Yes
- Objects on Level – Yes
Vertex Count:
- M16A4 – 9760
- Rear sight A2 – 2780
- Rear sight carry handle – 3414
- Foregrip – 1771
- Handguard – 9152
- Handguard Defender – 1049
- Clip – 1379
- Stock – 1249
- Front Sight – 1693
- Bullet – 12
- Shell – 303
- Player – 11448
- Mannequin – 23297
- Objects on Level – from 4 to 9749
Number of Meshes:
- 22 for objects on Level
- 1 for Player
- 14 for M16A4
- 1 for Shell
- 1 for Bullet
Number of Materials and Material Instances:
- 1 for Clip
- 1 for Stock
- 1 for Rear sight A2
- 1 for Rear sight carry handle
- 1 for Handguard
- 1 for Handguard Defender
- 1 for Foregrip
- 1 for M16A4
- 4 for effects
- 1 for Shell
- 1 for bullet
- 5 for Player
- 21 for objects on Level
Number of Textures:
- 3 for M16A4
- 3 for Shell
- 3 for Clip
- 3 for Stock
- 3 for Rear sight A2
- 3 for Rear sight carry handle
- 3 for Foregrip
- 3 for Handguard
- 3 for Handguard Defender
- 4 for Effects
- 9 for Objects on Level
- 2 for Player
Number of Audio Waves: 19
Number of Audio Cues: 10
纹理尺寸:从256×256到4096×4096
缩放到史诗骨架:是的
碰撞:
- M16A4底座-是
- M16A4零件-是
- 子弹-是的
- 外壳-不
- 玩家-是的
- 水平上的对象-是
顶点计数:
- M16A4-9760
- 后视器A2-2780
- 后视提手-3414
- 定局-1771
- 护手-9152
- 护手后卫-1049
- 剪辑-1379
- 库存-1249
- 前视-1693
- 子弹-12
- 外壳-303
- 玩家-11448
- 人体模型-23297
- 水平上的对象-从4到9749
网格数:
- 22对于水平上的对象
- 1名球员
- 14为M16A4
- 1为壳
- 1用于子弹
材质和材质实例数:
- 1用于剪辑
- 1份存货
- 1用于后视A2
- 1用于后视提手
- 1个护手
- 护手后卫1
- 1For For Foregrip
- 1为M16A4
- 4对于效果
- 1为壳
- 1用于子弹
- 5对于球员
- 21对于水平上的对象
纹理数量:
- 3为M16A4
- 3为壳
- 3为剪辑
- 3份存货
- 3用于后视A2
- 3用于后视提手
- 3对于Foregrip
- 3用于护手
- 3为护手后卫
- 4对于效果
- 9对于水平上的对象
- 2名球员
音频波数: 19
音频提示数: 10
M16A4 with rear sight A2 and carry handle. Ready to use in FPS projects. M16A4 can be used with any set of arms, but I included animations using the default UE4 FPS arms, rigged to the Epic Skeleton for easy compatibility.
18 character animations for FPS and TPS:
- 5 shoots
- Reload
- Reload, when clip is empty
- Switch fire mode auto/single
- Equip/Unequip
- Walk animation
- Sprint animation
- Idle animation
- Idle animation to AIM.
- Jump idle
- Jump end
- Blocking idle
8 weapon animations:
- Equip
- Fire
- Switch fire mode auto/single
- Reload
- Reload, when clip is empty
- Idle
- Empty idle
19 sounds:
- Close shots
- Details to close shots
- Reloading
- Reloading
- Switch fire mode.
- Echo to close shots (small to auto fire and long to one shot)
—
3 animations from standard UE4 TPS Project:
- idle animation
- run animation
- walk animation
All of them included for demonstration like as you can blend animations from this pack and your animations.
M16A4与后视a2和提手。 准备在FPS项目中使用。 M16A4可以与任何一组武器一起使用,但我包含了使用默认UE4FPS武器的动画,这些武器被装配到史诗骨架上以便于兼容。
FPS和TPS的18个角色动画:
- 5次射击
- 重新装填
- 重新加载,当clip为空时
- 切换火灾模式自动/单
- 装备/装备
- 步行动画
- 冲刺动画
- 空闲动画
- 空闲动画瞄准。
- 闲跳
- 跳转结束
- 阻塞空闲
8武器动画:
- 装备
- 着火了!
- 切换火灾模式自动/单
- 重新装填
- 重新加载,当clip为空时
- 闲置
- 空閒
19声音:
- 近距离拍摄
- 关闭镜头的细节
- 重新装填
- 重新装填
- 切换火灾模式。
- 回声关闭镜头(小到自动射击和长到一个镜头)
—
来自标准UE4TPS项目的3个动画:
- 空闲动画
- 运行动画
- 步行动画
所有这些都包括演示,如您可以混合动画从这个包和您的动画。
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