Features:
- Highly-detailed gaming asset with manually processed LODs
- Contains both skeletal meshes and separated static mesh components
- Can be transformed into multiple forms
- Basic animations are included for the skeletal meshes
- Has material ID masks to separately control the material parameters
Number of Unique Meshes:
- 77 (skeletal mesh: 9, static mesh: 68)
Collision:
- Yes
Max Tris:
- 14,361
Main Parts Tris Detail (LOD0 – LOD3/LOD4) :
- MainFrame ( 14,361/7,331/3,885/2,006/766 )
- InfantryKit ( 6,742/3,368/1,850/1,019/370 )
- Bipod ( 2,079/1,095/579/301/179 )
- Tripod ( 4,776/2,484/1,213/564 )
- ShellBag ( 1,378/674/298/138 )
- ShellTube ( 732/464/272/100 )
LODs:
- Yes, up to LOD4. Most of them are manually processed.
Number of Materials and Material Instances:
- 8
Textures:
- 19 (12 of 4096×4096, 7 of 2048×2048)
- BaseColor(BC), Normal(NM), RMAO(Rough/Metal/AO/Opacity), IDMask(mMask)
Animations:
- 56
Supported Development Platforms:
- Windows, Mac
Important/Additional Notes:
- This pack has no sound or visual FX
- The demo map only shows examples of how the machinegun works ( You need to re-integrate them into your FPS or TPS animation blueprints and character blueprints )
特征:
- 高度详细的游戏资产与手动处理的Lod
- 包含骨架网格体和分离的静态网格体组件
- 可以转化为多种形式
- 骨架网格体包含基本动画
- 具有材质id掩码以单独控制材质参数
唯一网格数:
- 77(骨架网格:9,静态网格:68)
碰撞:
- 是的
马克斯*特里斯:
- 14,361
主要零件三个细节(LOD0-LOD3/LOD4) :
- 大型机( 14,361/7,331/3,885/2,006/766 )
- 步兵,步兵( 6,742/3,368/1,850/1,019/370 )
- 两足动物( 2,079/1,095/579/301/179 )
- 三脚架(4,776/2,484/1,213/564 )
- ShellBag(1,378/674/298/138 )
- 壳管(732/464/272/100)
Lod:
- 是的,到LOD4。 其中大部分是手动处理的。
材质和材质实例数:
- 8
纹理:
- 19(4096×4096的12,2048×2048的7)
- BaseColor(BC),Normal(NM),RMAO(粗糙/金属/AO/不透明度),IDMask(mMask)
动画:
- 56
支持的开发平台:
- Windows,Mac
重要/附加注意事项:
- 这个包没有声音或视觉效果
- 演示地图只显示了机器动画如何工作的示例(您需要将它们重新集成到FPS或TPS动画蓝图和角色蓝图中)
Tired of MG-34 and MG-42? Then this MG-15 could be a great solution to diversify your WWII armories and scenes!
This pack contains not only the skeletal mesh props that can be deployed as weapons in FPS or TPS games, but also the separated components of static mesh that could be used as environmental objects.
Basic operating animations included, and they are divided into separate segments. (e.g. trigger animation divided into 3: press the trigger, hold the trigger, and release the trigger).
A demo of example regarding animations to control the machinegun can be found here:
厌倦了MG-34和MG-42? 那么这个MG-15可能是一个伟大的解决方案,以多样化您的二战军械库和场景!
这个包不仅包含了可以在FPS或TPS游戏中作为武器部署的骨架网格道具,而且还包含了静态网格的分离组件,可以用作环境对象。
包括基本的操作动画,它们被分成不同的部分. (例如触发器动画分为3:按下触发器,按住触发器和释放触发器)。
可以在这里找到关于控制机器的动画的示例演示:
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