Physically-Based Rendering: Yes

Scaled to Epic skeleton: Yes

Texture Size: from 1024 to 4096 for all assets

Collision: Yes, generated in UE4

Vertex Count: from 230 to 2906

LODs: generated by Unreal Engine

Blueprints: none

Number of Meshes: 19

Number of Materials and Material Instances: 4

Number of Textures: Total 27. Three for all model (Diffuse, Light mask, Normal)

Supported Development Platforms: PC, Desktop, Xbox one, PS4, VR

Platforms Tested: PC (Windows)

Documentation: No

基于物理的渲染:是的

缩放到史诗骨架: 是的

纹理尺寸: 从1024到4096所有资产

碰撞: 是的,在UE4中生成

顶点计数: 从230到2906

Lod: 由虚幻引擎生成

蓝图:无

网格数: 19

材质和材质实例数: 4

纹理数量: 总计27. 三个所有模型(漫射,光罩,正常)

支持的开发平台: PC,桌面,Xbox one,PS4,VR

测试平台: 电脑(视窗)

文件: 非也。










A pack contains high quality realistic Japanese weapons assets that could be used in a fantasy scenario in first or third person.

Contains 14 different types of weapons with 5 holder

All the assets come in two different texture resolutions, both in a single material, switchable via Material Quality under Settings–> Material Quality Level, so that one can switch from one to the other whenever he needs it : low 1024, medium 2048, high 4096.

Texture map are Diffuse, Light mask, Normal

一个包包含高品质的现实日本武器资产,可以在第一或第三人称的幻想场景中使用。

包含14种不同类型的武器与5持有人

所有资源都有两种不同的纹理分辨率,无论是在单个材质中,都可以通过设置->材质质量级别下的材质质量进行切换,因此可以在需要时从一个切换到另一个:低1024,中2048,高4096。

纹理贴图是漫反射,光遮罩,法线

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