Physically-Based Rendering: Yes
Scaled to Epic skeleton: Yes
Texture Size: from 1024 to 4096 for all assets
Collision: Yes, generated in UE4
Vertex Count: from 230 to 2906
LODs: generated by Unreal Engine
Blueprints: none
Number of Meshes: 19
Number of Materials and Material Instances: 4
Number of Textures: Total 27. Three for all model (Diffuse, Light mask, Normal)
Supported Development Platforms: PC, Desktop, Xbox one, PS4, VR
Platforms Tested: PC (Windows)
Documentation: No
基于物理的渲染:是的
缩放到史诗骨架: 是的
纹理尺寸: 从1024到4096所有资产
碰撞: 是的,在UE4中生成
顶点计数: 从230到2906
Lod: 由虚幻引擎生成
蓝图:无
网格数: 19
材质和材质实例数: 4
纹理数量: 总计27. 三个所有模型(漫射,光罩,正常)
支持的开发平台: PC,桌面,Xbox one,PS4,VR
测试平台: 电脑(视窗)
文件: 非也。
A pack contains high quality realistic Japanese weapons assets that could be used in a fantasy scenario in first or third person.
Contains 14 different types of weapons with 5 holder
All the assets come in two different texture resolutions, both in a single material, switchable via Material Quality under Settings–> Material Quality Level, so that one can switch from one to the other whenever he needs it : low 1024, medium 2048, high 4096.
Texture map are Diffuse, Light mask, Normal
一个包包含高品质的现实日本武器资产,可以在第一或第三人称的幻想场景中使用。
包含14种不同类型的武器与5持有人
所有资源都有两种不同的纹理分辨率,无论是在单个材质中,都可以通过设置->材质质量级别下的材质质量进行切换,因此可以在需要时从一个切换到另一个:低1024,中2048,高4096。
纹理贴图是漫反射,光遮罩,法线
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