Features:
- Super large technogenic landscape tiles;
- Quad-size large technogenic tiles;
- Structures and parts for Sci-Fi buildings;
- Pre-made Sci-Fi buildings;
- Several Overview maps;
- Several demo maps;
- Spline-based customizable structures;
- Variety of customizable surface materials;
- Pipes and frames;
- Smaller construction elements (“greebles”);
- Landing Pads;
- Antennas;
- Large spaceships (can be moving) for “decorating the skies” and whatever else large spaceships do;
- Flyable spaceships (advanced and simplistic) with cockpit and external views and instrument displays.
Number of Unique Meshes: more than 100
Collision: Yes. For large tiles it is “complex as simple” (those are very low poly platforms), some meshes has generated collisions, some has custom-made “by hand” collisions.
Vertex Count: 200 – 24000
LODs: Yes, with customized distances
Number of Materials and Material Instances: more than 200
Number of Textures: more than 200
Texture Resolutions: 1024 – 4098
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Documentation: Yes, in-project
特征:
- 超大型科技景观砖;
- 四尺寸大型工艺瓷砖;
- 科幻建筑的结构和部件;
- 预制科幻建筑;
- 几张概览图;
- 几个演示地图;
- 基于样条的可定制结构;
- 各种可定制的表面材料;
- 管道和框架;
- 较小的建筑元素(”greebles”);
- 着陆垫;
- 天线;
- 大型宇宙飞船(可以移动)用于”装饰天空”和任何其他大型宇宙飞船所做的事情;
- 可飞行的宇宙飞船(先进和简单)与驾驶舱和外部视图和仪器显示.
唯一网格数:100个以上
碰撞:是的。 对于大型瓷砖来说,它是”复杂的简单”(那些是非常低的多边形平台),一些网格已经产生碰撞,一些已经定制的”手工”碰撞。
顶点数:200-24000
Lod:是的,有定制的距离
材质和材质实例数:200个以上
纹理数量:200个以上
纹理分辨率:1024-4098
支持的开发平台:
Windows:是的
Mac:未测试
文档:是的,项目中
CONTENT REFRESH 2024 (3.0), 2024-FEB-27 ! (NOTE: creating a new separate project recommended)
Documentation (w.i.p.) VIDEO-1
[NEW] Starfighter meshes, several material sets for meshes, several possible configurations.
[NEW] Large Spaceships meshes (merged from smaller new structures meshes).
[NEW] Hover Trains meshes, one new, one modified from previous version.
[NEW] Techno-landscape tiles, large variety, 100x100m each.
[NEW] Techno-landscape tiles with added buildings (merged one mesh).
[NEW] Buildings and Structures meshes.
[NEW] Turrets meshes, destroyed turret’s towers meshes.
[NEW] Spawner BP, spawn Flying AI and Enemy Turrets,
[NEW] Turrets Spawner: intelligent placement with pre-check for acceptable spawning places.
[NEW] Advanced 2D Placer with main ground tiles array, optional buildings, grid forming,
optional roads, optional connectors between buildings (experimental).
[NEW] Various new maps (with “2024” in map names) to show off new assets.
[Updated] Starfighter Master BP: enemy tracking HUD, tweakable roll-on-turn, moving throttle, canopy opening.
[Updated] Turrets Master BP: health system choices, checking for target visibility, beam laser option.
[Updated] 2D Placer Simple now has “Static” (from seed) and “Random Each Time” options.
[Updated] Materials and LOD settings for some meshes.
[Updated] Project folder structure (mostly materials/textures).
Screenshots 2024! >>> Pictures Gallery
———————–
Previously:
Video added: Flying Demo Map, using Custom Mesh For Starfighter
(Free Sci-Fi Dog mesh by Sinnik: Sketchfab Link)
> Update (2022 JULY 12):
* Removed “Apex” destructibles, now using custom fractured actors (turrets, flying drones). Also works fine in UE5.
* Much improved object avoidance for Flying AI Drones.
* Improved AI Spawner Blueprint (BP_SpawnerMaster).
* New map, Flying AI avoidance showcase / testing (also a new video from it, link below).
* Removed “3D Text” plugin.
New Video: Flying AI testing
MASSIVE UPDATE – “Second Edition” release!
Key additions:
* Flying AI enemy robo-drones. “Early version”, will be matured and polished in further updates. Destruction sequences!
* Materials: around 80 mesh-specific materials, with AO and edge effects.
* Combo Materials: allows to combine mesh-specific materials with tiled “filler” textures.
* Several new features for Starfighter, including landing, even on sloped surfaces.
* Customizable free-form trains / roads, with auto-placed pillars (many, many options).
* Linear splines-based constructs (HISMs), for walls, platforms, framing, etc.
* 2D “Flat Placer” for HISMs and Actors, quickly make some buildings areas, techno-landscapes, etc.
* Many new meshes, modules, buildings.
* New Demo Maps, and Overview Maps (see “Maps” subfolder).
* … please see CHANGELOG for more detailed “What’s new”.
TRENCH MAP – FLYING AI DRONES – FLYING CITY V2 – More videos – upcoming!
Important New Controls: “1” – spawn flying AI drones, “K” – kill all turrets, “M” – music on/off, “L” – invert mouse.
Older video:
Version V.1.1 – Version V.1.2 Roads addition
Support and info on future updates: Discord
Low-Poly “technogenic” Sci-Fi landscape, buildings, structures, large spaceships and flyable Sci-Fi combat fighter. Primarily intended as a base for Sci-Fi Flying Action environments, but it is all versatile so can be used in any kinds of Sci-Fi projects.
NEW Update – v.1.2 – now including Modular Roads and accessories assets! (August 17, 2021)
NEW MEGA UPDATE, v1.1 ! Now it is “almost a game template”.
NEW – flyable combat fighter, with interesting in-cockpit features, engine thruster effects, engine sound effects;
NEW – enemy turrets! They shoot at “Player0”, that can be changed in future to targets by tag, etc;
NEW – turret explosions! You might like those… :)
Explosions effects base elements made and provided for my projects by Scott McCall.
Materials – several “paneling” materials, windows materials, colors materials, including blinking ones and painted surfaces material. Two kinds of color decals also used on demo levels. Materials are versatile and well documented, surface materials has optional “on/off” switches for red, green and blue light dots, separate scaling for dots and options to change coloring of materials. Of course, there are scaling options as well, and already made material instances for different situations. Windows materials have also rotation option, for horizontal / vertical buildings structures.
Advanced Combat Fighter – cockpit view with free-look, external view with look-around, two camera systems, rear-view and target, basic instrument readings, decorative cycling “sci-fi display”, plasma blasters, engines with thrusters visual and sound effects.
Simpler Flying fighter – cockpit view with free-look, external view with look-around, basic instrument readings, decorative cycling “sci-fi display”, and plasma blasters.
Fighters has non-physics flying, based on Epic’s “flying pawn”.
Fighter’s body has parts separated: cockpit-body, wings, glass canopy, weapons, engine, cockpit displays, flightstick (joystick), pilot chair. Can be easily expanded, modified, for example – cockpit can be a part of bigger ship, etc.
Flying Controls:
Movement: WASD + Mouse (please revert Mouse Y-axis in project inputs, if default is not your style)
Shooting: Mouse Left Click
View change – Key “V” and Mouse Right Click
Free-look (in-cockpit) and Look-around (outside view) – while pressing Mouse Middle Button
Q/E – manual ROLL control
F – Auto-Roll-Back On/Off
Large spaceships – two kinds, with explorable “bays”. Provided also simple Blueprint to make ships move in circles (speed and turn customizable).
Paneling textures and “windows” facades textures generated with customizable Substance PBR materials templates by Brett (Buretto):
https://www.artstation.com/buretto/store
Lava Planet texture by Jcises, Sketchfab.
Music tracks included from https://www.royaltyfreeplanet.com/synthwave
Timecrawler 82 – Infinity
LINK: https://hypeddit.com/track/k06n4t
Neon Deflector – Outpost X
LINK: https://hypeddit.com/track/g8dfoo
Custom Font used:
Sizenko Alexander, “Style-7”, http://www.styleseven.com
P.S.: there might be a secret area somewhere on Demo Levels…
— Future plans for updates:
* more meshes – more different structures, modular tunnel sections, etc – DONE!
* variations for flying fighter construction – DONE, NEW FIGHTER.
* “cross-hair” – DONE!
* enemy turrets – DONE!
* cool ideas by user requests.
内容刷新2024(3.0),2024-2月27日! (注意:建议创建一个新的单独项目)
[新]Starfighter网格,网格的几种材料集,几种可能的配置。
[新]大型宇宙飞船网格(从较小的新结构网格合并)。
[新]悬停训练网格,一个新的,一个从以前的版本修改。
[新]科技景观瓷砖,品种繁多,每块100×100米。
[新]技术景观瓷砖与添加的建筑物(合并一个网格)。
[新]建筑物和结构网格。
[新]炮塔网格,摧毁炮塔的塔网格。
[新]产卵者BP,产卵飞行AI和敌人炮塔,
[新]炮塔产卵器:智能放置与预先检查可接受的产卵地点。
[新]先进的2d砂光机与主地面瓷砖阵列,可选建筑,网格形成,
可选道路,建筑物之间的可选连接器(实验)。
[新]各种新地图(地图名称中有”2024″)来展示新资产。
[更新]Starfighter Master BP:敌人跟踪HUD,tweakable roll-on-turn,移动油门,树冠打开。
[更新]炮塔主BP:健康系统选择,检查目标可见性,光束激光选项。
[更新]2D Placer Simple现在有”静态”(来自种子)和”每次随机”选项。
[更新]某些网格的材质和LOD设置。
[更新]项目文件夹结构(主要是材质/纹理)。
截图2024! >>> 图片廊
———————–
先前的经历:
视频添加:飞行演示地图,使用 星际战斗机定制网格
(免费科幻狗网由Sinnik: Sketchfab链接)
>更新(2022年7月12日):
*移除了”顶点”破坏物,现在使用自定义破碎演员(炮塔,飞行无人机)。 在UE5中也可以正常工作。
*大大改善了飞行AI无人机的物体回避。
*改进AI产卵器蓝图(BP_SpawnerMaster)。
*新地图,飞行AI回避展示/测试(也是来自它的新视频,下面的链接)。
*删除”3D文本”插件。
新影片: 飞行AI测试
大规模更新-“第二版” 释放!
主要补充资料:
*飞行AI敌人机器人无人机。 “早期版本”,将在进一步的更新中成熟和抛光。 破坏序列!
*材质:约80种特定于网格的材质,具有AO和边缘效果。
*组合材质:允许将网格特定材质与平铺的”填充”纹理相结合。
*Starfighter的几个新功能,包括着陆,甚至在倾斜的表面上。
*可定制的自由形式的火车/道路,与自动放置的支柱(许多,许多选项)。
*基于线性样条的结构(HISMs),用于墙壁,平台,框架等。
*2D”平面砂光器”为HISMs和演员,快速制作一些建筑区域,技术景观等。
*许多新的网格,模块,建筑物。
*新的演示地图和概述地图(请参阅”地图”子文件夹)。
* … 请看 更新日志 更详细的”最新消息”。
海沟地图 – 飞行AI无人机 – 飞行之城V2 -更多视频-即将到来!
重要的新控制: “1”-产卵飞行ai无人机,”K”-杀死所有炮塔,”M”-音乐开/关,”L”-反转鼠标.
旧视频:
版本V.1.1 – 版本V.1.2Roads addition
未来更新的支持和信息: 不和谐
低聚”technogenic”科幻景观,建筑物,结构,大型宇宙飞船和可飞行的科幻战斗战斗机。 主要用作科幻飞行动作环境的基础,但它是多功能的,因此可以用于任何类型的科幻项目。
新的更新-v.1.2-现在包括模块化道路和配件资产! (2021年8月17日)
新的巨型更新,v1.1! 现在它”几乎是一个游戏模板”。
新型可飞行战斗战斗机,具有有趣的驾驶舱内功能,发动机推进器效果,发动机声音效果;
新敌人炮塔! 他们向”Player0″射击,将来可以通过标签等将其更改为目标;
新炮塔爆炸! 你可能会喜欢的。.. :)
斯科特*麦考尔为我的项目制作和提供的爆炸效果基本元素。
材料-几种”镶板”材料,窗户材料,颜色材料,包括闪烁材料和涂漆表面材料。 两种颜色贴花也用于演示水平。 材料是通用的和有据可查的,表面材料有可选的”开/关”开关的红色,绿色和蓝色光点,单独的缩放点和选择改变材料的颜色。 当然,也有缩放选项,并且已经为不同的情况制作了材质实例。 窗户材料也有旋转选项,用于水平/垂直建筑物结构。
先进的战斗战斗机-驾驶舱视图与自由外观,外部视图与环视,两个相机系统,后视和目标,基本仪器读数,装饰自行车”科幻显示”,等离子爆破器,发动机与推进器视觉和声音效果。
更简单的飞行战斗机-驾驶舱视图与自由外观,外部视图与环顾,基本仪器读数,装饰自行车”科幻显示”和等离子爆破。
战斗机具有非物理飞行,基于Epic的”飞行棋子”。
战斗机的身体有部分分离:驾驶舱-身体,机翼,玻璃顶篷,武器,发动机,驾驶舱显示器,flightstick(操纵杆),飞行员椅。 可以很容易地扩展,修改,例如-驾驶舱可以是更大的船的一部分,等等。
飞行控制:
移动:WASD+鼠标(如果默认不是您的样式,请在项目输入中恢复鼠标Y轴)
射击:鼠标左键点击
查看更改键”V”和鼠标右键单击
自由外观(驾驶舱内)和环视(外部视图)-同时按下鼠标中键
Q/E-手动滚转控制
F-自动回滚开/关
大型宇宙飞船-两种,具有可探索的”海湾”。 还提供了简单的蓝图,使船舶在圈子里移动(速度和转弯可定制)。
镶板纹理和”窗口”外墙纹理生成与可定制的物质PBR材料模板布雷特(Buretto):
https://www.artstation.com/buretto/store
熔岩行星纹理由Jcises,Sketchfab。
音乐曲目包括从https://www.royaltyfreeplanet.com/synthwave
Timecrawler82-无限
连结:https://hypeddit.com/track/k06n4t
霓虹灯偏转器-前哨X
连结:https://hypeddit.com/track/g8dfoo
使用的自定义字体:
Sizenko亚历山大,”风格-7″,http://www.styleseven.com
P.S.:在演示级别的某个地方可能有一个秘密区域。..
—更新的未来计划:
*更多网格-更多不同的结构,模块化隧道段等-完成!
*飞行战斗机建造的变化-完成,新的战斗机。
*”交叉头发”-完成!
*敌人炮塔-完成!
*很酷的想法由用户请求。
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